Or at the very least less common attachment because they grew up outside of a monoculture.

  • entropicdrift@lemmy.sdf.org
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    8 months ago

    And those are big changes, but consider some of the changes from 1994-2014:

    • Laptops went from a premium item for classy business people to a common household item
    • most households didn’t even have an internet connection in 1994, in 2014 most households had broadband
    • wifi
    • the birth of online commerce
    • the birth of social media
    • literally Google
    • we went from CD Players to iPods to having all the functionality of an iPod in everyone’s phone, to streaming any music we want from cloud-based services
    • we saw the birth and (relative) death of internet radio
    • while we’re on that topic, podcasts came into existence
    • we went from independent video stores to Blockbuster to Netflix DVD to Netflix streaming and Hulu as a competitor
    • furthermore, video streaming over the internet did not exist in 1994. Hell, we hadn’t even started pirating music online at scale yet. You still had to record the radio with a cassette deck in '94.
    • video games went from SNES and Genesis to PS4, XBOne, and WiiU. We’re talking Super Metroid vs Dark Souls II, or for handhelds, compare the Gameboy/Game Gear to the PS Vita/3DS. If you look at 2004 vs 2024 you’d be looking at KOTOR vs Dragon’s Dogma 2. It’s a much smaller contrast. Likewise if you look at 1984 vs 2004 it’d be from King’s Quest I to Halo 2. And just for fun, 1974 to 1994 would be dnd to Final Fantasy VI
    • hybrid cars were invented
    • hydrogen fuel cell powered busses came into existence
    • video calls went from highly expensive, borderline sci-fi (see, e.g. Back To The Future Part II and the Pokemon anime) to being built into peoples’ smartphones, tablets and laptops