TL;DW:
- Complete overhaul of mobiGlas, moved to “Building Blocks” & “Cards” system
- New home panel displays:
- Tracked missions
- Notifications
- Reputation & crime stat
- Status of connected ship (ammo, fuel)
- Environment data (gravity, atmo, pressure, temperature, radiation)
- Health data (overall %, temperature, heart rate, suit fuel & oxygen)
- Some app updates won’t make it to 3.23 (chat, vehicle customization)
- Health app displays everything home screen does as well as:
- Conditions effects (injury status)
- Active drugs
- Hunger & thirst
- Blood drug level
- Contract manager changes:
- Toggle between legal/illegal missions instead of separate tabs
- “Mark all as read” button
- Star map changes:
- Now responsible for everything (space and locations)
- Local map has a clickable list of available points of interest (shops, transit, hospitals etc)
- GPS routing
- Custom markers
- Mission markers
- Will be able to navigate between zones (ex. needing to travel via trams) but there are some issues that require fixing first
- Space part contains all the info available until now, plus
- Clicking on a space location (like space station) displays info about available POIs (stores, landing options etc)
- Improved feedback when routing between space locations
- Search bar
- Marker list
- HUD shows level of injuries to each body part
CIG asked for feedback on HUD readability, drop by on Spectrum if you have something to add.
I think the reason they chose to do it this way (and I think this is the reason for most seemingly time wasting decisions) is because the current mobiglass was made with an old, easy to use but slow and difficult to expand, system they just used to get to a “playable” alpha and now they are updating to the new systems they always wanted to use.
I do think they should make the text more readable though, the only reasons I try to avoid microtech is because of the unreadable ui against the backdrop of a snowy planet or moon (in ships and on the mobiglass).
I understand the reason but the omission of something as basic as text outline is really hard to excuse (unless their argument for it is “artistic vision”). I checked the Scaleform documentation and, unless I found an incorrect document, adding such effect is extremely easy.
But OK, let’s say they didn’t want to do it in the old system. Well, they had a perfect occasion to fix it with this re implementation! It should be even easier since I’m pretty sure, the building blocks system uses HTML + CSS combo (this was mentioned a few years ago but I don’t think we heard about that changing).
Good news is they acknowledged the issue on Spectrum and are asking for further feedback. There’s a chance we’ll get some improvements before 3.23 release.