• ThatWeirdGuy1001@lemmy.world
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    8 months ago

    It’s less about having someone kiss your feet and more having someone realize that maybe insulting the big badass monster slayer who could pop your head like bubble wrap isn’t such a good idea

    • mossy_@lemmy.world
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      8 months ago

      What part of chopping someone’s head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification

      edit: typo

      • ThatWeirdGuy1001@lemmy.world
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        8 months ago

        I mean that’s all it is is self gratification.

        But it’s not from not getting our feet kissed. We’re not asking for people to suck us off whenever we walk in the room. Just don’t try to pick a fight with the guy that just ripped a dragons heart out with his bare hands.

        Plus it’s a game. I’m not gonna be able to “teach” the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it.

        • mossy_@lemmy.world
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          8 months ago

          the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it’s good enough without it.

          • ThatWeirdGuy1001@lemmy.world
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            8 months ago

            And I get and understand that. Like I said it’s a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot.

            But that’s why we quicksave.