I’m looking for a good sprite/pixel editor for desktop Linux. I don’t mind shelling out some money for the right tool.
Sprite organization is the key feature Animation support is a must Artistic lighting effects and such would be nice Compatibility with godot and unity is a plus
What are you using for sprite making/organization on linux? What other features do you find useful/essential?
Thanks!
As mentioned Aseprite has a linux build.
Pixelorama is very similar to Aseprite, but has free builds. Is built with Godot and is open source.
It looks like Aseprite can export a texture atlas, but I haven’t seen the ability to do so in Pixelorama.
For lighting effects there’s an application called Sprite Lamp (also has a linux build) that’s been around for a long time. I haven’t used this one though.
I haven’t done any of these workflows in awhile but I hope that this helps.
Yep, was just watching a video posted on !c/godot that had highlighted Pixelorama:
Aseprite was forked as Libresprite due to the constraints of Aseprites licensing if you’re looking for a free option: https://libresprite.github.io/#!/
This is good, I prefer free-as-in-freedom even if I have to pay license fees. Is there a side by side feature comparison between libresprite and asesprite? Is libre missing anything super useful?
No idea. I have t noticed anything but I’m by no means a power user
Aseprite I believe has a Linux build. Paid software but worth every penny.
The steam version works just fine too, if someone is using it. I love this program. Use it in conjunction with krita.
Seconded. Aseprite is incredible, and has generally become the main tool I make game assets in.
There’s libresprite