• dbilitated@aussie.zone
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    9 months ago

    falling behind? QUICK, everyone waste two hours of every day commuting to the fucking office so people can endlessly distract you from making it!

  • Grass@sh.itjust.works
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    9 months ago

    One of the last industries that would actually benefit from return to office. I doubt anyone writes better code or produces better art after getting stuck in traffic twice a day every day.

    • sugar_in_your_tea@sh.itjust.works
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      9 months ago

      Exactly. The main part where they’d benefit from being in an office is initial planning, story boarding, etc. That should’ve happened a long time ago, and right now they should be fixing bugs and performance issues, fine-tuning art, etc. That doesn’t require direct 1:1 collaboration, and generally benefits from an asynchronous process where QA reports issues and the individuals fix them.

    • Ilflish@lemm.ee
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      9 months ago

      Weirdly even if this was some vindictive way to get more overtime out of people, I believe studies suggest people who WFH are more likely to work overtime because it’s less impeding and the barrier to look at work is less (I don’t remember any studies off the top of my head). So I assume this is just a management problem as management are usually the people having trouble when it comes to WFH

      • Grass@sh.itjust.works
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        9 months ago

        When my family members briefly had wfh they did all of the overtime. You can do a full home cooked dinner, OT, and still have time to relax after. Breaks don’t feel like a waste of time you can’t even finish a meal within. None of these buffoons will accept that performance went up using the same metrics that they used to complain about poor performance before covid hit though.

        • stardust@lemmy.ca
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          9 months ago

          Yeah, commuting wastes hours not only because of transportation, but how much earlier you have to wake up and go to sleep and how physically and mentally draining the process itself is. Takes quite a toll.

  • Snot Flickerman@lemmy.blahaj.zone
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    9 months ago

    Yeah, pushing back-to-office and crunch timelines will really help, I’m sure.

    When has being shitty to your employees, overworking and pushing your long-term employees with institutional knowledge out the door because they can find better jobs that allow WFH ever blown up in a company’s face? /s

  • RightHandOfIkaros@lemmy.world
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    9 months ago

    Forcing return to office is not doing anything to production of the game. The only thing it does is give the company an excuse to fire people to make earnings reports look better.

    • 100@fedia.io
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      9 months ago

      firing the senior developers who have years of institutional knowledge of your unique game engine is always a great idea

      • Scrubbles@poptalk.scrubbles.tech
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        9 months ago

        Yeah I’m guessing this is it. They’re coming up on the end of development, which means it’s mostly QA and bugfixes. All of the difficult code has been written, now it’s time to start culling the expensive senior engineers while they patch the rest up. So long, there’s the door.

        Of course RDR3 will ramp up and they’ll say “What do you mean we have to hire new people?”

      • fibojoly@sh.itjust.works
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        9 months ago

        “Institu-what?” -some HR asshole.

        I’m amazed, time and time again, at just how incredibly stupid HR decisions can be. It’s like they have no idea what people do and how difficult how that shit is, and then each company has its own idiosyncrasies, in processes, in frameworks, engines, languages, etc. I’m not even in gaming, and I see it every day, with candidates being taken onboard against the teams’ advice, then being unable to do the most simple tasks in their jobs. It’s terrifying, really. It’s like HR have a vague sense that we do stuff with computers and we cost X per annum and that’s about as far as it goes in their little brains…

  • bionicjoey@lemmy.ca
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    9 months ago

    “it’s easier for us to force our employees to crunch if they work in our offices”

  • kandoh@reddthat.com
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    9 months ago

    You skipped an entire console generation and make more than the GDP of most countries from GTA Online.

    Time is not an issue for you.

    • TheFriar@lemm.ee
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      9 months ago

      Right? They’ve had over a decade. GTA V came out in TWENTY THIRTEEN. They have ZERO an excuse to be abusing their employees in the last year before release. And they gave themselves a year PLUS—didn’t they said VI was coming out “2025?” Like…how can you excuse that kind of shit?

  • tacosanonymous@lemm.ee
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    9 months ago

    I don’t get this. If you force me to drive through shitty traffic to get to work and to return home, I’m going to find a way to make it back. Similarly, if you try to force me to be at work 12 hours a day, I’m only going to do about 4-5 hours of real work.

  • SamXavia OLD@mastodon.social
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    9 months ago

    Really hope it doesn’t get delayed but also wish for both the staff not to have mental health issues or us to get another unpolished game released to us.

    • kakes@sh.itjust.works
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      9 months ago

      I mean, we’ve waited 36 years since the last one, I’m totally fine with waiting a bit longer to avoid stress on the devs.

      • Skullgrid@lemmy.world
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        9 months ago

        I’m not waiting. I was a fan since GTA 2, I didn’t even bother finishing 5. This is going to be the last step in the genericisation of GTA.

        Every fucking game is open world, the tone is less funny compared to what it was before, too many creators left, and the ones that are still there are too out of touch. Fuck it.

        • sugar_in_your_tea@sh.itjust.works
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          9 months ago

          Yeah, I’ll get it if reviews look good, but I’m not bullish on that.

          I had to force myself to finish GTA V because I kept coming back hoping there was more to it since everyone kept saying how good it was. Once I finished it, I felt relieved because I’d no longer have that nagging FOMO and finally uninstalled it. I haven’t had the desire to play since, and it’s my least favorite GTA. I actually played GTA IV after GTA V as a palette freshener, and GTA SA is still my favorite.

          So if they’re making something more like V than IV and SA, I’m probably not going to bother. I hope it’s unlike any of them and goes in an interesting new direction, but I’m not holding out hope.

        • kakes@sh.itjust.works
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          9 months ago

          Honestly, I agree. I’ll probably still play it, though.

          GTA is one of those few series that so far have actually been worth the AAA pricetag to me (also going back to GTA2), but I definitely see the potential for failure here. Going to wait a bit after release and watch the reviews before springing for it.

          • Skullgrid@lemmy.world
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            9 months ago

            but I definitely see the potential for failure here

            here’s the worst thing, it’s not going to fail. They’re going to make fucking GTA 10 3 decades from now for Sam houser’s retirement, and it’s going to make a trillion dollars.

            The fucking identity and spirit is gone. It’s just a generic crime drama game. Good enough for the people that like films about organised crime, which is enough money to make a fuckload of money. But it’s just hollow.

            • kakes@sh.itjust.works
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              9 months ago

              Oh I have no doubt it will be a financial success - I just meant as it pertains to my enjoyment.

              I’m also totally fine with them releasing a game without the spirit of the previous games. Those games still exist. I just might not buy the new one, that’s all.

          • Empricorn@feddit.nl
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            9 months ago

            Totally fair. I’ll play it if it’s good. Still doesn’t justify harsh crunch time or draconian RTO mandates…

    • sugar_in_your_tea@sh.itjust.works
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      9 months ago

      Then my application wouldn’t be on the table.

      I need at least two days remote to get anything done. If they can’t offer that, I can’t offer my application.

      • Zugyuk@lemmy.world
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        9 months ago

        You are lucky that you have the option to be so picky in the games industry.

        They wisely didn’t have that bit on the requirements. Just something vague about how they value home life balance, and would accommodate remote work.

        • sugar_in_your_tea@sh.itjust.works
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          9 months ago

          The trick is, I’m not in the games industry, mostly because of this nonsense. I’m a software developer, so I have a wider range of jobs I can apply for.

          If the games industry was more employee fee friendly, I’d probably work in it. But it’s not, so I don’t.

          • fibojoly@sh.itjust.works
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            9 months ago

            Same here. I’m lucky that I have some good friends who work in it, but every time there has been something remotely interesting, the difference in salary with boring dev jobs has been just too fucking much :/

  • Dasnap@lemmy.world
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    9 months ago

    There might be teenagers playing this at release that were born after GTA 5 came out. Game dev has reached some immense bloat.

    • halcyoncmdr@lemmy.world
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      9 months ago

      That’s more a symptom of micro transactions and live service gaming. Do you think GTA6 would have taken this long if Rockstar didn’t have the piggy bank that is GTA Online printing money for them 24/7?

      • stardust@lemmy.ca
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        9 months ago

        Saddest thing was reaching the new part of the map of Red Dead Redemption 2 and having it be so empty, since in the past it would have been where new story DLCs would have taken place.

    • vulgarcynic@sh.itjust.works
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      9 months ago

      Not exactly the timeline you’re putting out but, my son was about a year old when I remember getting GTA 4 on launch. He’s in his freshman year of college now…

  • Churbleyimyam@lemm.ee
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    9 months ago

    Boss:

    “You’re needed in the office. Please come in to the office now”

    Employee:

    “Come and fucking get me, you pussy.”