• 100@fedia.io
    link
    fedilink
    arrow-up
    27
    ·
    9 months ago

    firing the senior developers who have years of institutional knowledge of your unique game engine is always a great idea

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      8
      ·
      9 months ago

      Yeah I’m guessing this is it. They’re coming up on the end of development, which means it’s mostly QA and bugfixes. All of the difficult code has been written, now it’s time to start culling the expensive senior engineers while they patch the rest up. So long, there’s the door.

      Of course RDR3 will ramp up and they’ll say “What do you mean we have to hire new people?”

    • fibojoly@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      9 months ago

      “Institu-what?” -some HR asshole.

      I’m amazed, time and time again, at just how incredibly stupid HR decisions can be. It’s like they have no idea what people do and how difficult how that shit is, and then each company has its own idiosyncrasies, in processes, in frameworks, engines, languages, etc. I’m not even in gaming, and I see it every day, with candidates being taken onboard against the teams’ advice, then being unable to do the most simple tasks in their jobs. It’s terrifying, really. It’s like HR have a vague sense that we do stuff with computers and we cost X per annum and that’s about as far as it goes in their little brains…