Any game where it has a stupidly long unskippable intro or tutorial.
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It’s very strange in general how video games often seem to struggle with an engaging tutorial, but it’s never been a mystery how to make one, just make it optional and let the player go at their own pace, giving them opportunities to do things instead of homework.
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Dream sequence in Max Payne
Portal 2 | The Part Where He Kills You
Deep Nest in Hollow Knight
call of duty modern warfare 2
that airport
super mario bros 3
when the scenery moves by its own
tetris
when you turn the figure in the wrong way and you just have one line left
silent hill 2
when you’re running from pyramid head in the hallway with mary
tetris
Any Souls game and the poison part
We have moved on to scarlet rot swamps with approx 0% walkable terrain now
Replaying World at War on veteran difficultly and getting to the German sniper in Stalingrad, or the entire Reichstag mission in general.
The Reichstag mission, however, has the greatest payoff at the end
True, it is well worth it, but that doesn’t mean that the 100+ deaths before weren’t excruciating.
Grenades, Stg’s, and Panzershreks galore
Ravenholme still gets me every time.
Oooh yeah! First time hearing a fast zombie howl, or that damn hiss of a poison headcrab
The part where it gets hard.
Console commands my beloved
I only play games on PS4 these days, unfortunately.
Metro 2033. The Library level…
Diablo 2: Duriel fight
Being chased by Kumbhanda in Digital Devil Saga 2 🙃
Black Mesa residue processing and Metro Exodus taiga
Zero suit Samus parts in Metroid
okumura