Are you a developer working on (or have worked on) an adventure game? Drop us a description and a link in this thread! Let’s see those hidden gems.

  • cidney@lemm.ee
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    1 year ago

    I’ve weirdly managed to build a sustainable career doing contract programming for Sierra alums, mostly in Unity. My studio is Cat and Witch Games based out of New York City.

    Projects I’ve worked on:

    The Owl Consults – parser-based text adventure where you play a villainous consultant helping out hapless clients, way back in 2023. me and two other programmers from the Boston area.

    Hero-U: Rogue to Redemption – joined the team as a Unity developer around the second round of crowdfunding in 2015, got the game shipped in 2018 rather than languishing in development hell.

    Colossal Cave 3D Adventure - did a 6-month contract for Ken and Roberta back in 2021 figuring out if doing the VR port was feasible, back before the project was announced.

    Summer Daze: Tilly’s Tale – new game in the world of Quest for Glory by the Coles, shipped in 2023.

    Have also done some solo indie dev for gamejams but nothing on the same quality level (since for those I do the art/programming myself).

  • Sean Tilley
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    1 year ago

    I have yet to finish any of my game projects, but I’ve been using AGS ever since my early teen years, and have become pretty crafty at doing unconventional things with it.

    My studio is called Unicorn Sausage, and all of my unfinished work can be found on Codeberg: https://codeberg.org/unicornsausage

    LinkedOut - a job search simulator. The intention is to design it around the most horrible and awkward job interviews ever, but I started building a fakeOS and got carried away. No actual interviews exist yet.

    Deep Cuts - a game where the player is going to a party full of strangers, but has terrible anxiety. Has some fairly elaborate things going on, basically you can struggle to fit in by absolutely faking it, and you unlock little bits of knowledge so that you can fake it even more through dialogue. Currently being pared down from overly ambitious scope, working on a new dialogue system designed from scratch.

    I have a couple of other projects on the back burner, right now game dev is kind of more of a playground for me to develop different skills before my interests shift to something else.