I’m personally excited to use LTR/LTC commander decks to get people into the game!
Weirdly, one of my most anticipated cards is Reprieve. I love white counterspells (in theory) but Mana Tithe has been dead-in-hand more often than not lately. Stack interaction that’s reliable (if not permanent) which cantrips besides? Expect to see this get reprinted into mainline Magic before too long.
I’m also looking forward to getting the hobbit deck for my wife—huge LotR nerd. She knows how to play but it’s hard to get her to sit down and shuffle up, so I hope this changes things.
Hype for reprieve! It feels like a cards that should have been printed way back in Time Spiral block. It surprised me that it didn’t already exist.
Because having it AND Remand in the same Standard would not have been a good idea…
Shelob because “spoiders Mr. Frodo.”
I am really hyped about [[doors of Durin]]. I have a [[lady of Otaria]] commander deck that is fun, but this is the first real support card for her.
I only recently got kinda back into magic after a few years off (I played some Arena, though), and I haven’t really looked at spoilers for this set. I am considering going to a prerelease, but I’m not a huge fan of bringing in other universes into magic, so it’s not really my first choice for acquiring new cards. I suppose it also goes against my tentative interest in leaving Modern as a competetive format and trying out Pioneer. We’ll see.
Right now I’m thinking more of casual stuff like EDH and Wizard’s Tower that I can play with my girlfriend and other people who have a more casual appreciation for the game or who don’t have their own decks. I guess I could do a LOTR Wizard’s Tower, now that I think of it. Is it a good set for that?
I can’t speak to Wizard’s Tower but I plan on making 4-5 low powered themed decks for people like my wife or brother-in-law that somewhat know how to play but just use my cards on occasion. They are both LotR fans so I think it will be fun to break out in kind of a game night box or whatever you want to call it.
I think LOTR is the perfect set for playing Wizard’s Tower, haha. I think one of the in universe wizard’s towers is called Orthanc.
As the owner of a [[Gyome]] commander deck, I’m excited for the new Food support. I’m still not sure if I want to add the new BG cards to that deck, or convert it to a Frodo/Sam deck.
I hate to be a parade-rainer, but I can’t get excited about this set at all. I tried to do a draft of it on DraftSim and actually just gave up after a few picks. I like LotR and I like Magic but the idea of combining them just doesn’t appeal to me. I especially don’t like Wizards’ attitude of “actually, our market research says you guys love this stuff so shut up”.
If the set were silver-bordered or something I could just ignore it, but these cards and mechanics are definitely going to poison formats I care about. (Mostly I’m worried that the Ring-bearer stuff will be too powerful in Pauper, and will lead to the bannings of other cards that were fine before.)
I’m fine with the Adventures in the Forgotten Realms set; I thought it was well-designed, fun to draft, and didn’t introduce anything horrible. But I haven’t really liked or been interested in any of the other crossovers between Magic and other IPs. I see that two IPs I used to like (Final Fantasy and Assassin’s Creed) are scheduled to get the Universes Beyond treatment next year. Don’t really know how I feel about that; guess we’ll see what they look like when the spoilers start to come out.
Actually… I was thinking more about why I don’t like the “Ring tempts you” mechanic. Partly it’s because it’s such a mistake flavor-wise. Every time I read “The Ring tempts you” on a card, my brain still thinks “oh, better be careful with the drawback there” even though I know full well that there is no drawback. How the hell is there not a drawback?? That’s, like, THE essential characteristic of the One Ring. The 2000 LotR co-op board game did a great job of designing a Ring mechanic that players still use despite the danger. It’s hard to believe that WotC couldn’t do it.
But more than that, I realized that I actually dislike any mechanics that make you keep track of something that isn’t represented by a permanent and can’t be directly interacted with. The Monarch, the Initiative, the City’s Blessing, the day/night cycle, etc. It wouldn’t be so bad if there were a way you could turn those things off. Some card or effect that says “it is no longer day nor night” or “nobody is the Monarch anymore” or “reset The Ring to level 0”. That would give you some power to try to hate those mechanics out of your metagame. But there’s nothing like that.
Sorry for being so negative. In the spirit of saying something nice… I do like seeing Amass come back, and get expanded to different creature types. It’s a fun, fair, and flavorful mechanic; I enjoyed it in War of the Spark and I’m excited to think that we might see it again in some future Standard-legal set.
The one argument for a downside on being the ringbearer is that is puts a target on that creature’s back. Maybe not a huge downside but flavorfully that does check out imo. I like that the ring tracker actually rips off to physically place on that creature. I think tracking it will be pretty easy. I do agree that we are getting too many components like emblem type effects that exist in a space that is un-interactable.
But more than that, I realized that I actually dislike any mechanics that make you keep track of something that isn’t represented by a permanent and can’t be directly interacted with. The Monarch, the Initiative, the City’s Blessing, the day/night cycle, etc.
I definitely agree with this. I think the game gets really a lot more complicated in a bad way when you introduce any of these things.
Probably none. I don’t know if there is any card that will find play on pauper :(
I think Commander is the worst product to get people into the game. It’s confusing enough for new players, but let’s tack on 30 years of keywords and rules changes and expect someone new to the game to understand how it’s played.
Never been my experience. It’s way more complicated than standard, but it seems like a big hill to climb because of prior knowledge, not because it’s actually hard. A fresh player can easily learn with the caveat you tell them not everyone is going to know everything and it’s okay to get confused
I"m the first one to agree with you but I also know people that wouldn’t play otherwise. I suppose that LTR is modern legal so there should be great opportunity for fun and easy 60 card decks as well. Although I find that it’s often logistically difficult to capture someone’s interest in doing a one on one activity as opposed to a group activity.
I teach new players as A Thing I do and even have a gauntlet of decks built for exactly that so I’m confident in my ability to construct games that avoid the major pitfalls. Obviously that’s not the same thing as a regular game night but eh.
I never saw the draw of food tokens when they came out but that Abzan food deck just looks fun to play.
I’m excited for Second Breakfast
The fact that it’s an instant is wonderful. “But what about…Second Breakfast!”
None really, I was really excited for this product when it was announced, but the changes that wizards made to the lore and logic of the LotR universe killed it. Eventually I will make proxies of some of the cards or but a few singles from friends in my play group, but I will not be buying anything from this set.