Which are you using?

For most things (day trips, few km after work…) I use multiple of them.

Mapy.cz

  • online and offline mobile app
  • trip planner works pretty well
  • you can check out places (photos, reviews…) when online
  • well maped whole Europe
  • not enough information about roads (asphalt, paved, gravel…)
  • basically interactive version of KČT maps

Cykloserver.cz

  • can’t find app
  • basic planner, but better for drawing your route
  • much more helpful info about roads
  • it is just automatically scaled paper map, so you have to know how to read it

Osm clients - I tried multiple of them.

Paper maps - from the same company that makes the Cycloserver maps. You can get set of them for about 100€ (CZ not sure about SK). There is just something special about planning trip on paper maps.

    • DerPlouk@lemm.ee
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      9 months ago

      Yeah that seemed a bit odd to me too, but from a physics perspective it does make sense: https://github.com/abrensch/brouter/issues/309#issuecomment-855833481

      It doesn’t make sense in practice, because one doesn’t ‘waste’ energy in a descent. One can ride it down with 0 Watt. Nobody ever avoided a route because there was a downhill on the way :-)

      The problem is going up. And the steeper the uphill is, the worst the problem is.

      In the example I had taken, if I take the 12% road, I need to take a rest on top of the section (in the best case, otherwise I may even need another break in the middle). And I am pretty dead after the common section, and I carry that in following sections again (recovery is not my strong point :-)). If I take the 8% road, I can ride it in one go, then I may or may not struggle in the following sections because I am a bit burnt. If there was an hypothetical twice-as-long road at 4%, I would start the following sections as fresh as a daisy.

      Note that going up can be decorrelated from going down. I absolutely don’t care about which kind of gradient is exhibited by the descent that might come after.

      In their logic, they also forget that even with a nice, flattish descent that they wouldn’t penalise, it is always both faster and easier on the legs to ride around the hill than climbing up and down through a pass, even though the detour is a bit longer. Because the climb is what kills it all, it rarely works as an investment as they call it; it rather hurts your legs and diminishes your abilities for the rest of the route.

      Basically it aims for energy efficiency by avoiding excessive wind drag.

      Yeah, and I don’t think that’s the right metrics in most cases :-)

      Personally, if we set aside true winds, the only situation in which I sometimes care about wind drag is over long downhill false-flat sections (and only when I am in a shape, for that’s the only combination where the speed can have an impact on me). This situation is specifically the one case that they don’t penalise…

      Anyway, as you said, that piece of software is highly configurable, so one can configure it as one likes when one disagrees with their logic.


      Edit : would you happen to know which Brouter parameter should be set/tweaked to avoid/limit the occurrence of U-turns? By “U-turn”, I mean that when I set an intermediate waypoint, my intention is generally to go through it and then keep going on the same road or general direction, not turn back and come back the way I came.

      See Example . You see how I engaged my intermediate waypoint on the D32 and D17, but the router goes to the waypoint, and then comes all the way backwards to take the D618.

      Of course, in practice, I can move the waypoint or add new ones, that’s how I always did so far with other, non configurable, routers. It’s not a big deal.

      • Tiuku@sopuli.xyz
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        9 months ago

        Yeah in practice it’s the steep climbs that suck. That’s also the reason why my tourbike has the smallest gears possible ^^

        Energy efficiency is more about conserving your foods than your legs.

        would you happen to know which Brouter parameter should be set/tweaked to avoid/limit the occurrence of U-turns? By “U-turn”, I mean that when I set an intermediate waypoint, my intention is generally to go through it and then keep going on the same road or general direction, not turn back and come back the way I came.

        I don’t think there is one. turncost is probably the closest, but this likely just ends up favoring big roads which typically don’t have that many junctions.

        I think that the silly route in this example is mostly about avoiding the hills (and their steep descents).

        Maybe shuffling through the alternative routes would be the easiest way to deal with this sorta lapses. The 1st alternative route works in this case. You can select it from the top left profile menu. The last couple options.