Overwatch 2 Retail Patch Notes- June 13, 2023 A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit the Bug Report forum. For troubleshooting assistance, visit the Technical Support forum. WELCOME TO SEASON 5 Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progre...
Overwatch 2 Retail Patch Notes- June 13, 2023
A new patch is launching on PC, Xbox, PlayStation, and Nintendo Switch on June 13, 2023. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion 57 forum. For a list of known issues, visit the Bug Report 13 forum. For troubleshooting assistance, visit the Technical Support forum.
WELCOME TO SEASON 5
Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progress through the Battle Pass, you’ll guide Tracer while she works to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt, and become a powerful knight as you unlock her Mythic Adventurer skin! More fun awaits in season 5, including our first-ever creator-made workshop game mode in the arcade, the return of Summer Games, and introducing Mischief and Magic, Overwatch’s 2 prop hunt game mode.
GENERAL UPDATES
CHALLENGES
Lifeweaver unlock challenges added.
Lifeweaver can now be unlocked by completing all his challenges!
Incomplete weekly challenges will no longer reset to zero. 100% of the progress made in weekly challenges in the previous week will be kept and carried over.
All weekly challenges requiring wins have been converted to “Complete games. Wins grant double progress.”
Developer Comment: Our goal is to ensure every game played contributes to weekly challenge progress. With the progress carry-over change, when weekly challenges reset, all progress on incomplete challenges will be carried over into the next week. Completed challenges will still reset.
The change from winning games to completing games increases the required amount to complete, but the average number of games required for completion remains the same. For example, “Win 10 games” could take any number of games to complete—around 20 games on average—and “Complete 30 games. Wins grant double progress.” takes between 15-30 games, also averaging around 20. While this increased number of games looks big and scary, the maximum number of games it takes is now capped, and the average remains the same.
ON FIRE
Fire returns to highlight your incredible plays with these new features:
MATCHMAKING
Matchmaking Improvements
Matchmaking – Bug Fixes
FFA Player Skill Ratings – Bug Fixes
COMPETITIVE PLAY UPDATES
RANKED INACTIVITY CHANGES
COMPETITIVE MYSTERY HEROES
COMPETITIVE BUG FIXES
HERO UPDATES
JUNKERQUEEN
Rampage
Commanding Shout
Developer Comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result.
The passive Adrenaline Rush healing becoming more potent has been interesting for gameplay as it’s tied to landing her abilities. To bring her survivability more in line, we’re shifting some of the power out of the Commanding Shout temporary health gained for Junker Queen herself.
ROADHOG
Take a Breather
Developer Comment: We would like Roadhog to be even sturdier as he’s an immobile tank with minor damage-blocking ability. His self-sustainability is already quite powerful when alone, so this is more of a team-oriented change. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog’s team to help him recover more quickly.
CASSIDY
Magnetic Grenade
Developer Comment: The overall goals for Magnetic Grenade are to shift its use from purely damage into more of a utility, and change its deployment behavior from a close-range lock-on to more of an aimed projectile that magnetizes if it gets close to an enemy target. The previous “Stuck” banner text alert confused Tracer’s Pulse Bomb message, so this mobility-locking status effect is being referred to as "Hindered.”
HANZO
Sonic Arrow
Storm Bow
Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won’t be eliminated with one critical damage shot. We’ve also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.
MEI
Endothermic Blaster
Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei’s primary fire used to have previously, though without the hard crowd control of a full freeze stun.
REAPER
Wraith Form
Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.
TRACER
Pulse Pistols
Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.
WIDOWMAKER
Widow’s Kiss
Developer Comment: These changes to Widowmaker’s weapon falloff are intended to reduce her one-shot capabilities on maps with extremely long sightlines. The average range to still eliminate a 200 health hero at full charge is around 50 meters. A fully-charged critical shot will still eliminate 150 health targets regardless of range.
LIFEWEAVER
General
Healing Blossom
Thorn Volley
Petal Platform
Life Grip
Tree of Life
Developer Comment: Lifeweaver’s stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.
MOIRA
Fade
Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.
MAP UPDATES
BUSAN
New lighting scheme – Overcast
RIALTO
New lighting scheme – Evening
WATCHPOINT: GIBLARTAR
BUG FIXES
GENERAL
AUDIO
MAPS
Colosseo
Hollywood
King’s Row
Lijiang Tower
Nepal
Numbani
Oasis
HEROES
Ana
Baptiste
Doomfist
D.Va
Echo
Lifeweaver
Mercy
Orisa
Ramattra
Sojourn
Sombra
Torbjorn
WORKSHOP