• Astro@sh.itjust.works
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    8 months ago

    … That’s not the point here. The point is that they decided that if they launched the in-game shop at the same time as the game’s initial release that they would get a bunch of bad reviews. This is worrying mainly for the fact that if they had this train of thought, that means that it must be super predatory.

      • dellish@lemmy.world
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        8 months ago

        If history has shown us anything, it’s that the shop is ALWAYS ready. It goes: build a store front, make a game around it, and lastly remove some features from the game and put them in the shop.

      • CileTheSane@lemmy.ca
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        8 months ago

        “Okay everyone: the reason this wasn’t in the game at launch wasn’t because it would be unpopular, it’s because the game was launched unfinished. That makes it okay!”

    • RadicalEagle@lemmy.world
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      8 months ago

      Right, I understand. I was just expressing my thoughts on the article.

      I don’t have a strong opinion regarding game content rating systems, except that I don’t know how to quantify how much “good” they contribute to society.

      And I don’t have much to say about video game monetization models, except that companies will always try to use a model that they think provides them with the most benefit.

      The most interesting thought this article made me think of was “I wonder what kind of hats I’ll be able to put on Kuma.”

      Edit: I’ve been thinking about this a bit more because I do think my dismissive attitude towards microtransactions in general is alarming. My comment was dishonest and flippant.

      As someone who played Payday 2 and had a ton of discussions with my friends about their ever changing monetization models I feel like the ultimate conclusion I came to was “capitalism is exhausting.” And I mean that in the very literal sense that capitalism will result in the physical, mental, spiritual, and financial exhaustion of everyone who doesn’t hold capital. This is not good, but good things can come from it. As more people start to realize the system is broken more people will want to change it. So I was being dishonest, I actually do have a lot to say about video game monetization models.

      The other thing I have more to say about is Tekken 8. Not the character customization feature, but about the story mode which is possibly the best videogame story I have ever experienced. I won’t bore anyone with the details, but the story in T8 is the conclusion to a multigenerational feud between a grandfather and father, and a father and son. It is the end to what could have been an endless cycle of hate and violence. And this ending is only possible because Jin decides to face his demons, forgive himself, and forgive his enemies.

      This lesson in my mind is literally the most important lesson for a person to learn, and so I’m willing to forgive the inclusion of microtransactions of it means that some kid somewhere who is struggling with accepting who they are can play this game and come to the realization and sense of peace that Jin and I did.

      And if anyone wants to talk about this more I would love to.