A bit negative, but I kind of agree that combat should probably have less emphasis in a Solarpunk RPG. I remember from the old days that the Paranoia RPG had a similar situation where combat really wasn’t the focus of the game, so they pretty much kept it out of the rulebook and left it to the game master to flesh out if needed.
That’s a legit point, I’ll admit I’d been thinking of other interactions like this one as well https://writing.exchange/@jacobcoffin/111006966154956384 in regards to the emphasis I’ve seen on avoiding violence as a subject and trying to disincentivise it through mechanics rather than setting.