• bionicjoey@lemmy.ca
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    11 months ago

    Meanwhile Gamefreak: “we are but a small humble studio, you have to forgive the lack of polish in the last two gens of Pokémon games”

  • Lvxferre@mander.xyz
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    11 months ago

    That’s a good problem to have, isn’t it? Your product got far more popular than you predicted that it would.

      • Annoyed_🦀 @monyet.cc
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        11 months ago

        They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.

          • stembolts@programming.dev
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            11 months ago

            Oh, my sweet summer child. That money is already spent.

            And in this exhibit we see an example of “uncreative condescension”. Note the certainty of tone, the diminutive treatment of others, and the unoriginal text selection. Truly a great specimen for our museum of narcissistic comments. Please, don’t tap on the glass or it may try to condescend to you too.

            • SheeEttin@programming.dev
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              11 months ago

              Probably AWS stuff. An application that hasn’t been designed to scale well can get very expensive very quickly.

              • Annoyed_🦀 @monyet.cc
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                11 months ago

                Iirc the hosting cost so far is a few hundred thousand dollar. So far. But with the tanking of player base the price might get lower the coming month.

              • conditional_soup@lemm.ee
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                11 months ago

                Yeah, the devs did say server costs were killing them, IIRC. Probably some of the reason for the relatively minor updates since launch has been putting out the fire of ballooning cloud expenses.

      • Strykker@programming.dev
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        11 months ago

        Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.

        A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.