Sibbo@sopuli.xyz to Factorio@lemmy.worldEnglish · 11 months agoFriday Facts #394 - Assembler flipping and circuit controlfactorio.comexternal-linkmessage-square10fedilinkarrow-up132arrow-down12cross-posted to: gaming@beehaw.orggames@sh.itjust.worksautomation_games@feddit.defactorio
arrow-up130arrow-down1external-linkFriday Facts #394 - Assembler flipping and circuit controlfactorio.comSibbo@sopuli.xyz to Factorio@lemmy.worldEnglish · 11 months agomessage-square10fedilinkcross-posted to: gaming@beehaw.orggames@sh.itjust.worksautomation_games@feddit.defactorio
minus-squareDeestan@lemmy.worldlinkfedilinkEnglisharrow-up7·11 months agoThe programmable assemblers look really useful for microbases and ribbon worlds.
minus-squareNoRodent@lemmy.worldlinkfedilinkEnglisharrow-up4·11 months agoOr even just for a minimalistic mall.
minus-squareDrigo@sopuli.xyzlinkfedilinkEnglisharrow-up2·11 months agoSo true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic
minus-squareADON15@lemmy.worldlinkfedilinkEnglisharrow-up2·11 months agoyeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool
The programmable assemblers look really useful for microbases and ribbon worlds.
Or even just for a minimalistic mall.
So true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic
yeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool