• Fades@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    11 months ago

    So let’s work with it and improve it??? Lacking perfection doesn’t mean don’t use it, just look at what we did to adapt for shit graphical power. It can still be deeper than pre-written dialogue trees, especially when it comes to world building

    The key is to not force it and let it remain player choice on how they choose to interact with ai content. The other one would be proper training for the character and not just copy paste

    • KoboldCoterie@pawb.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I definitely never said they shouldn’t use it, just that it’ll be interesting to see how they address the problems with it. Like it or not, I think we’re likely to see AI in a lot of games in the coming years, with some good and some hilariously bad implementations.

      More than dialog, I’m interested to see how generative AI could be used in other facets of game design. Think for instance of a horror game that intelligently analyzes your reactions and uses that to zero in on the things that really scare you, then generates more of that.