On some of my systems it absolutely refuses to connect to flathub, it literally just hangs. On some others, flawless shit, works 10/10, well as well as flatpak works anyways.
Another huge issue is with how Flatpak handles system libraries as opposed to quite frankly the sane model of Snap – I sometimes get big Nvidia and underlying library updates with Flatpak. This is a more systemic issue
And well, the whole sealed container model of Flatpak makes life actual living hell for development tools under it
I have (K)Ubuntu and Debian right now but this is rather universal for me
Snap has absolutely no system libraries and handles them by bundling them per package. Flatpak does kinda the same thing but a few core ones get bundled in the runtime. As far as I’m aware you can’t update libraries without rebuilding the snap completely. There are a lot of things you could say about this behavior but “sane” would not be high on that list. Stable maybe. I’ve had flatpaks break because a bug got introduced in a runtime. Snaps probably wouldn’t have that problem. But those underlying library updates are shared. You update the nvidia-opengl runtime once and it updates for steam, heroic and all your emulators. Meanwhile unless I’m fundamentally misunderstanding snaps, when a new mesa feature is released, you need to wait for the snap maintainer to update the snap before you can take advantage.
On some of my systems it absolutely refuses to connect to flathub, it literally just hangs. On some others, flawless shit, works 10/10, well as well as flatpak works anyways.
Another huge issue is with how Flatpak handles system libraries as opposed to quite frankly the sane model of Snap – I sometimes get big Nvidia and underlying library updates with Flatpak. This is a more systemic issue
And well, the whole sealed container model of Flatpak makes life actual living hell for development tools under it
I have (K)Ubuntu and Debian right now but this is rather universal for me
Snap has absolutely no system libraries and handles them by bundling them per package. Flatpak does kinda the same thing but a few core ones get bundled in the runtime. As far as I’m aware you can’t update libraries without rebuilding the snap completely. There are a lot of things you could say about this behavior but “sane” would not be high on that list. Stable maybe. I’ve had flatpaks break because a bug got introduced in a runtime. Snaps probably wouldn’t have that problem. But those underlying library updates are shared. You update the nvidia-opengl runtime once and it updates for steam, heroic and all your emulators. Meanwhile unless I’m fundamentally misunderstanding snaps, when a new mesa feature is released, you need to wait for the snap maintainer to update the snap before you can take advantage.