• emptyother@programming.dev
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      5 months ago

      It was okay. Looked good, had good gameplay mechanics, and a good main story. Not a big fan of stories told through small pieces of scattered notes and audioclips. And side missions could been better.

      I’m glad it comes to pc finally, because while it isn’t a game worth buying a game console for I’m still looking forward to see where the story goes.

      • FenrirIII@lemmy.world
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        5 months ago

        Agreed. Gameplay could be very repetitive too. It felt a bit too like Far Cry at times with all the collecting

        • Zahille7@lemmy.world
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          5 months ago

          My biggest thing was having to stop and watch an animation every. Single. Time. You wanted to grab something.

          And I’m surprised it’s never been added in an update. I’ve heard the second one has a toggle for it the accessibility settings though.

          • harald_im_netz@feddit.de
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            5 months ago

            You could have disabled those animations easily in the settings. The settings offer a lot of different QoL-features Zero Dawn was missing.

            • Zahille7@lemmy.world
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              5 months ago

              How? There’s no toggle for it

              Edit: I just went and searched, again, and only found links and articles talking about it being a feature only in Forbidden West, not Zero Dawn.

              I did find one or two reddit comments mentioning it being a thing for ZD, but literally everything else was for FW.

              Unless you got confused, everyone in this comment chain is talking about ZD, not FW as it’s not on PC yet. That’s the entire point of this whole thread.