Sorry, I’m not sure if I’m getting your point. I don’t think anyone’s asking anyone to leave their favorite genre for innovation’s sake. I just think these games show, that customers are totally ready to spend money on innovative games, even if they’re certainly rarer than less innovative titles. So I find it hard calling consumers risk adverse, in general.
I think they’re just adverse to games which aren’t fun, which could arguably be more common with more innovative titles, but, seeing Ubisoft’s downfall over the past few years, I’d argue that samey, “safe” games seem to be very low the average consumer’s fun scale as well.
Sorry, I’m not sure if I’m getting your point. I don’t think anyone’s asking anyone to leave their favorite genre for innovation’s sake. I just think these games show, that customers are totally ready to spend money on innovative games, even if they’re certainly rarer than less innovative titles. So I find it hard calling consumers risk adverse, in general.
I think they’re just adverse to games which aren’t fun, which could arguably be more common with more innovative titles, but, seeing Ubisoft’s downfall over the past few years, I’d argue that samey, “safe” games seem to be very low the average consumer’s fun scale as well.