Too bad the basic gameplay loop of the game has never been fun. I’ve installed the game multiple times over the years, after seeing it showered with praise, and it’s always the same; some minor corner of the game is improved, but the basic actions of exploring, resource gathering, combat, and most importantly flying your spaceship all feel like ass. I’ve legitimately played multiple Roblox games that have a better grasp on how to design ship controls, and Minecraft was making significantly more interesting procedural environments before it even fully released.
100% agree. I’ve been in the same cycle of wanting to like the game but the progression is just awful. A lot of cool ideas that only work if you max out the game. Problem is early progression feels so boring and id rather build a shitty house in minecraft than spend an hour flying to different planets looking for a random map that will unlock something or go to a random temple that unlocks a word to partially understand a merchant to unlock the next item.
i will never get over them fighting with the community about whether the game had multi player when it clearly provably didn’t.
when this game was announced i literally laughed at how badly overpromised it was. that generation of console would never
have never been capable of what they wanted. i told all my friends not to buy it because it obviously couldn’t possibly deliver on even half of its claims. they literally just promised everything you could ever want in a space exploration game. the other games that had tried to do that with more resources, more time, and that required better hardware couldn’t even come close to a quarter of what they promised.
they had to know they were over promising. i simply can’t ever trust them after all of that. also, i don’t often like randomly procedurally generated environments in an exploration game. they just get boring fast without someone crafting an exploration experience with goals and points of interest.
That all changes if you upgrade your ship and focus on automation, if your still running around shooting rocks you’re doing it wrong you set up either auto miners or deep surface mines I would argue the entire point of the game is to rise above the mundanity, and combat has that Fallout problem where it almost deliberately sucks until you upgrade everything don’t get me wrong it’s no COD and fighting sentinels feels tedious and boring but I don’t think they actually want you fighting them I think it’s supposed to be like real life in you avoid fighting law enforcement if at all possible, fighting pirates can be really fun but sentimental’s just infinitely respawn.
This sounds the same as “Starfield becomes fun after 500 hours” to me, doesn’t really sell it. I spend enough of my day trying to rise above mundanity.
Yeah it still not what I want. I wish there was more danger, civilizations, hostile creatures. But nah. Still fun if you just sit back with a beer and explore tho.
Too bad the basic gameplay loop of the game has never been fun. I’ve installed the game multiple times over the years, after seeing it showered with praise, and it’s always the same; some minor corner of the game is improved, but the basic actions of exploring, resource gathering, combat, and most importantly flying your spaceship all feel like ass. I’ve legitimately played multiple Roblox games that have a better grasp on how to design ship controls, and Minecraft was making significantly more interesting procedural environments before it even fully released.
100% agree. I’ve been in the same cycle of wanting to like the game but the progression is just awful. A lot of cool ideas that only work if you max out the game. Problem is early progression feels so boring and id rather build a shitty house in minecraft than spend an hour flying to different planets looking for a random map that will unlock something or go to a random temple that unlocks a word to partially understand a merchant to unlock the next item.
i will never get over them fighting with the community about whether the game had multi player when it clearly provably didn’t.
when this game was announced i literally laughed at how badly overpromised it was. that generation of console would never have never been capable of what they wanted. i told all my friends not to buy it because it obviously couldn’t possibly deliver on even half of its claims. they literally just promised everything you could ever want in a space exploration game. the other games that had tried to do that with more resources, more time, and that required better hardware couldn’t even come close to a quarter of what they promised.
they had to know they were over promising. i simply can’t ever trust them after all of that. also, i don’t often like randomly procedurally generated environments in an exploration game. they just get boring fast without someone crafting an exploration experience with goals and points of interest.
That all changes if you upgrade your ship and focus on automation, if your still running around shooting rocks you’re doing it wrong you set up either auto miners or deep surface mines I would argue the entire point of the game is to rise above the mundanity, and combat has that Fallout problem where it almost deliberately sucks until you upgrade everything don’t get me wrong it’s no COD and fighting sentinels feels tedious and boring but I don’t think they actually want you fighting them I think it’s supposed to be like real life in you avoid fighting law enforcement if at all possible, fighting pirates can be really fun but sentimental’s just infinitely respawn.
This sounds the same as “Starfield becomes fun after 500 hours” to me, doesn’t really sell it. I spend enough of my day trying to rise above mundanity.
I agree, it’s still not fun
Yeah it still not what I want. I wish there was more danger, civilizations, hostile creatures. But nah. Still fun if you just sit back with a beer and explore tho.