Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.
Like, not running into a group of enemies is probably common sense.
Trying to collect those items, probably, too. (Even if I never figured out, whether they’re just collectibles or actually have a use.)
Waiting a turn for the monster to move up to me, so I get the first hit, isn’t common sense, but it meant at best that I never took a hit rather than one hit.
I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn’t be no challenge at all either…
Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.
Like, not running into a group of enemies is probably common sense.
Trying to collect those items, probably, too. (Even if I never figured out, whether they’re just collectibles or actually have a use.)
Waiting a turn for the monster to move up to me, so I get the first hit, isn’t common sense, but it meant at best that I never took a hit rather than one hit.
I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn’t be no challenge at all either…