Does anyone know if the 2024.5 Companion App update for iOS removed the ability to control entities from the widget? I’ve read the release notes but there’s no mention of any features being removed.

I could absolutely swear that I had a working widget with most of my lights on it, a solitary button for each light, that I could single tap to toggle said light.

Then, a few months or so back, I noticed the widget didn’t seem to be working. The entity icons had change to black, round shadows, and tapping them did nothing.

I deleted the widget, thinking it got corrupted somehow and have never been able to get it back exactly as described above.

Now, it seems that only thing I can do with widgets is use Actions. Some Actions have been auto-created by the Companion App for each scene on my server, and I can obviously create my own Actions, to trigger automations.

But, I don’t want to have to frig around with Actions (using input_booleans and automations) to do something as simple as turning a light on or off.

Am I dreaming? Did the iOS widgets never have this ability? Or am I missing something really obvious to configure entities onto a widget?

Thanks in advance for any useful advice.

  • maxprime
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    24 天前

    I wonder if HomeKit and HomeKit bridge would satisfy that itch.

    I set it up so I can use Siri to open my garage door. Works great! You just need at least one HomeKit device like an Apple TV or a HomePod.

    • AA5B@lemmy.world
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      7 天前

      What do you need the HomeKit device for?

      I’m a light user of HomeKit so may not have run into the limitations yet. I use the HomeKit Bridge to expose a few light switches to HomeKit and then used AppleFamily to duplicate that to my kids. What little I use it for is fine without a HomeKit device

    • DeltaTangoLima@reddrefuge.comOP
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      24 天前

      It possibly would, but I don’t have any Homekit devices, and I just feel hat this is a simple thing a home automation app should offer, it’s almost conspicuous by it’s removal/absence.