Hosted at https://xenkogames.gitlab.io/DIDOEN/

Hi everyone! In my spare time, I’ve been developing an incremental/idle browser game, working title: ‘Do Idlers Dream of Electric Numbers’, or colloquially: D.I.D.O.E.N. From the title, you can guess it is a cyberpunk themed game. It is strongly inspired by other similar games like ‘A Usual Idle Life’ and ‘Progress Knight’

Its currently just an Alpha version, meaning the core mechanics are pretty much complete, I just need to flesh out all of the content, the story, add an end game, and fix any remaining bugs after that.

Its currently in a playable state, but mostly just the early game things. Currently developed for desktop browser, but mostly works in Mobile as well, minus some UI issues. The general gist of the game, if you haven’t played anything similar, is that you slowly level up your jobs and skills over a lifetime, then when you die you start over, having gained permanent boosts to XP and various other things. And so you slowly improve every cycle until you reach the end game. Its mostly something you leave a tab open on in the background of your browser while you work or do other things and come back to check on and make changes and such.

Please let me know what you think, and if you find anything that looks like a bug. The game is entirely written in C# Blazor, compiled to wasm, so no javascript going on for game logic. I eventually plan to open source the game after a while, though, if you wanted to look at it.

I’m very welcome to any suggestions as well, especially regarding gameplay, the title (I’d welcome a better pun), or anything else.

Thanks!

Edit: Just FYI, i’ve changed the url to https://xenkogames.gitlab.io/DIDOEN/. I’ve also made a save-incompatible change unfortunately, so you will have to restart the next time you play. Going forward, there shouldn’t be any more breaking changes to saves.

  • daniyeg
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    6 months ago

    it’s a nice incremental game that really hooked me in, although as is it’s really not a second tab game. if you really want it to be that then the balance should get a little easier because i was constantly monitoring my levels. you also don’t live long enough, for now without a lot of content it’s fine but i think you should either increase the default lifespan or increase the tick time when you add more. i also liked how you unlock the cyber skills, being hidden from your until you hit some insane goal, more of that please.

    i haven’t encountered any bugs that other people have not mentioned (like investing being broken as hell). on mobile sometimes the information at the bottom of each skill and jobs gets rendered correctly, but otherwise they’re overlapping and it’s unreadable.

    P.S: shame this is hosted on gitlab since gitlab blocks my country’s ip, but nothing a little VPN can’t fix.

    • makotech222 [he/him]@hexbear.netOP
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      6 months ago

      thank you for playing and the feedback! makes me happy to hear people are liking it.

      I do want to achieve a balance between idle/active play; there will be parts where i want the player to come and optimize things perfectly to get ahead (although, there will be an automation feature later to help that). Lifespan will increase as you increase Lifestyle bonus, so that will be more fleshed out as I add more content.