Stoatmilk [he/him]@hexbear.net to games@hexbear.netEnglish · 6 months agoThis map from the new EU5 dev diary is making me feel thingshexbear.netimagemessage-square51fedilinkarrow-up174arrow-down10
arrow-up174arrow-down1imageThis map from the new EU5 dev diary is making me feel thingshexbear.netStoatmilk [he/him]@hexbear.net to games@hexbear.netEnglish · 6 months agomessage-square51fedilink
minus-squaredaniyeglinkfedilinkEnglisharrow-up14·6 months agoterrain is nice, but it’s always the same. simplified colored borders however tell your campaign’s story in a simple glance. when you see your blob twice the size of that stupid ai you’ve had a beef for the past two hours it’s satisfying.
minus-squarememory_adept [he/him]@hexbear.netlinkfedilinkEnglisharrow-up6·edit-26 months ago always the same Makes sense in terms of explaining why it’s a core gameplay mechanic itself rather than just a line version of bases in rts I guess a core appeal of using real maps to me in gaming has always been “let’s find out what’s REALLY under Cheyenne Mountain” stargate style
terrain is nice, but it’s always the same. simplified colored borders however tell your campaign’s story in a simple glance. when you see your blob twice the size of that stupid ai you’ve had a beef for the past two hours it’s satisfying.
Makes sense in terms of explaining why it’s a core gameplay mechanic itself rather than just a line version of bases in rts
I guess a core appeal of using real maps to me in gaming has always been “let’s find out what’s REALLY under Cheyenne Mountain” stargate style