• CalcProgrammer1
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    7 months ago

    It would be nice if the major controller APIs used for feeding input into games had native gyro support. I think that’s the biggest limitation with gyro on the Steam Deck - you almost always have to use it to emulate some other input method (mouse or joystick). Almost certalnly because most games use Microsoft’s XInput and that’s based around the Xbox controller and its lack of gyro. I know there was a gyro server to feed Steam Deck raw gyro data directly into Yuzu and it made the gyro parts of BotW playable, but the interface used didn’t seem like much of a standard outside a few emulators.