The goal here is to emulate a claymation process but digitally.
Made this **night ocean waves** render last night using [this](https://www.youtube.com/watch?v=oysCSbhXYBo) tutorial.
*[video on Mastodon](https://mastodon.social/web/@nathanjohncooper/108498709029813237)*
Software used: blender 2.93.1 (to create the initial shape and animation) | OsciStudio 0.6.0 (to convert the geometry into waveforms and sound, create most of the animation and effects) | OBS Studio (to record the output)
hey, blender people. i've created kitchen backsplash/floor tiles collection.
if you are into archvis, you may find it useful.
its cc-0 and completely free to use.
you can make a layout of your taste from 4 packs of prepared separate tiles:
pack 1: https://patreon.com/posts/kitchen-tiles-1-57905784
pack 2: https://patreon.com/posts/kitchen-tiles-2-57926476
pack 3: https://patreon.com/posts/kitchen-tiles-3-57927765
pack 4: https://patreon.com/posts/kitchen-tiles-4-57928846
you can create a tile with your own image by following video tutorial:
or you can just grab prebaked planes with 5x5 tiles, which can be put into godot engine:
if you are not satisfied with solid/cracked normal maps, you can also modify and rebake this sculpts:
i hope you'll find this stuff useful.
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