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Joined 1 year ago
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Cake day: October 8th, 2023

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  • I didn’t mean to imply that I would run them “through” B2 “then” DCC#100. I meant to say that I would stock the dungeons and factions with the content from DCC#100, the factions/cults from DCC #100 are described as their own little mini modules with their own hooks and lore and such, so I thought I could dot them around the caves and let the players discover them. Rumors could point them to the factions and they can learn about how they are all connected by the “thing in the caves”.

    B2 is super vague about the politics of the caves; it basically fills the maps with mobs and loot, then says the traveling cleric is a spy. So I thought that the monsters/loot in the cave make a pretty good cover story to keep people out, the perfect place to hide the McGuffin from DCC#100. I wouldn’t push them that way, but the adventure culminating in destroying the thing the evil factions of the cave are trying to hide feels like a natural conclusion.

    Again, I’ve only ever ran one-shots, and the “traditional” open ended game I’m playing sucks as an example.