Interesting, so it allows DirectX to use the same shaders as Vulkan? But isn’t the advantage of Vulkan that it has less overhead than DirectX? Does this mean anything for gamers, or does it just make the graphics programmers’ jobs easier when they can use the same shaders for either renderer?
Au contraire, my Fuck Cars fellow. A sports car’s agile handling and peppy acceleration are enjoyable even at street legal speeds. They are of course most enjoyable when driven nearer to the limits at a track, but most stock “sports cars” require some modifications to be reliably driven under such intense conditions.