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Cake day: 2024年3月17日

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  • Xaver Hugl, one of the KDE devs, wrote a wonderful post explaining triple buffering. Maybe check this out.

    TL;DR (In the context of KDE Plasma) With all those changes implemented in Plasma 6.1, triple buffering on Wayland

    • is only active if KWin predicts rendering to take longer than a refresh cycle
    • doesn’t add more latency than necessary even while triple buffering is active, at least as long as render time prediction is decent
    • works independently of what GPU you have