27 ♥ Gaming ♥ Manga | Manhwa | Webtoons ♥

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • You’ll get like 5 minutes with a character and then the game wants you to commit to spending real money. Like I don’t even know this character and they expect me to spend money so my character will wear an expensive dress instead of a basic dress just so a romantic interest will like me more? Why would I spend money for poor character development??? Plus I hardly know this character, how would I know if I want to commit to them now??

    I feel like games should charge for routes instead of choices. Plus make it so you can earn with ads. Watching ads still generates income. There is a magic number out there for money to free interaction that would make it profitable. Plus it stops people from actively uninstalling due to greed. I know I’ve straight up uninstalled games after seeing the costs and practices.

    I don’t spend money on a game unless I feel like it has already earned that amount.


  • This! I’ve always had super friendly interactions with Genshin co-op, even when searching through the co-op tab rather than looking online (aside from one kid I had to kick because I was not going to buy them a welkin lol). The only time I’ve come across problematic behavior is through social media. It’s also very popular so of course on twitter and reddit there is going to be a large loud volume of immature people, but that’s most games. In game people are usually good.



  • Idk if this is an age thing, but just how the market is lately.

    AAA games are so expensive I don’t even look their way for the most part. My gaming library is big enough that for the most part I can entertain myself until what I want might goes on sale.

    Companies that never put their games on sale, hardly get my coin these days. Not because they don’t go on sale, but because I don’t feel interested enough to buy most of them at full price.

    There are a few games that I feel I need to get at launch, but it’s honestly been a long time since that happened. Launches also have a good chance of being buggy, so it’s safer to wait until after some reception of the game goes around.

    I’m more interested in smaller studios and indie games these days. The corporate side of gaming takes out a lot of the inspiration that sparks the idea of the game. I find less corporate teams are able to connect with the audience better.

    There are of course exceptions to all this, but they feel rarer and rarer.



  • I played FF1 on my NES about 10 years ago. It was a bit hard as that version didn’t have phoenix downs and I wasn’t as used to having to pay as much attention with what you need to do next.

    I remember running around the Ice Cave trying not to die with those stupid mages using “rub” to kill my party (I do not know why they chose that name for the spell). It took me forever to realize I actually had the loot I needed and wasn’t looking for another orb.

    I had a great time until I somehow lost the airship. I was trying to figure out where to go on the other section and somehow lost it and boated somewhere else (I think, it was a while ago now). I think it would be far too much work to try and find it again (I searched for a long time), but I’ll always look back fondly on my time with the game. I’d probably look at a newer version to replay as the original version was a bit hard with some of it’s missing features compared to the games after and remasters.