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Joined 9 months ago
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Cake day: October 12th, 2023

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  • Half of the cars they checked failed and they didn’t bother inspecting anyone else.

    THAT is a fucking farce. Just another in a long line of them.

    And that stupid fucking plank has always been a joke, as is the fact that they put titanium on it just to make pretty sparks for the cameras.

    The supposed pinnacle of motorsport has always been hamstrung by ass-backwards change-averse douchebags and politicking pricks.





  • Literally every game mentioned here had massive asset and code reuse. Doom 2 was basically a modpack for Doom. Add a couple of weapons, a couple of enemies, some more levels, job done, call it a sequel. The fact that the weapons and enemies changed the gameplay so much was probably more of an accident than anything else.

    GTA 3, VC, and SA are basically the same engine with some changes here and there. A lot of asset reuse. All were buggy as shit on launch. Sometimes with the same bug that was never fixed.

    FNV was FO3 with different color filters and fewer buildings. It’s why the game was mainly story-driven rather than action and had less in the way of exploration. You do the best with what you have.

    It’s always easier to follow up than it is to lead.