It doesn’t have to take that long, because by focusing on the things the players are (probably) going to interact with, chances are much higher they’ll actually experience all the detail you’ve added. And if they want to venture further afield, asking them for prompts is a good way to make sure the world you develop keeps being relevant.
I’m a big fan of how FATE does campaign development, and would recommend reading the relevant sections 1, 2 in the SRD, even if you’re running a game in a different system.
I’ve long since ditched lightning for wireless anyway. But it’ll be nice to just have one cable in my go-bag.