That’s a good point. I know they said they want deadly combat, but one has also said they hate when the enemy is hard to hit and they’re not doing damage/having their damage mitigated. I think it probably is just about doing cool stuff and big damage and they’re not wording it well.
The group is specifically to run an AL so we won’t be switching systems. But I do think I have to think about how important the balance is to me (I’m not really sure, I’m mostly just here because the constant requests to be more OP are getting to me lol).
Thanks for the insights.
Thanks! I talked to one one-on-one and I think we got to the bottom of some of it (was trying to force homebrew their class to fit their idea of it/bring it up to the power level they feel it should be) and made some compromises. I think (hope lol) I put my foot a little down they’ve gotten a version they can live with and we’re not going to keep adding things on. And that we are not a wargaming table.
Awkward talk, but hopefully we can patch any uncomfortable feelings as we go forward or, if not, at least part amicably like you said.