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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Something that has been on my mind for quite some time, and that I would consider learning to mod just to make it happen would be discretizing the potion and enchantment system. By that I mean that instead of having the ability of making potions that restore 50 health, 51, 52, etc., depending on how high your alchemy, you would only have discrete values, eg. 25, 50, 75, 100, 125…, or whatever you choose, and you jump from one to the next instead of going through all the intermediate integer values.

    That would avoid a lot of inventory clutter that you get from making potions and leveling alchemy in the process. I remember I’ve seen a mod that does this once, but it didn’t seem very active and updated.



  • I mean, that’s kind of expected of abilities that would only benefit their target by themselves, without politicking or other synergies you can’t get benefits from them. What would you want them to do, give you a benefit if you targeted your opponent/opponent’s permanents/cards with them? The only problem with that is that Kenrith has too many abilities to fully write this effects down. I guess it could only do that part where you benefit an opponent for a benefit to you too, but that would be a significantly different design.





  • fargoth_ur7@mtgzone.comtoMTG@mtgzone.comcheapest format?
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    1 year ago

    Definitely pauper. There are some staples that are expensive, like Snuff Out and Spellstutter Sprite, but you can build plenty of meta decks and brews without them. It’s also very fun, I definitely recommend it. Otherwise, you can always try to proxy decks from other more expensive formats like legacy and modern. They are also fun to play imo.