Fair enough. Using your examples though I would still strongly recommend ranked 60/60 mods since in your example you lose 3.71% slash status chance for an additional 19.8% chance of applying whatever status the 60/60 mods combine into.
Edit: my math based on your math might be off. I’m still waking up but I think it’s close enough to get my point across
Edit 2: the loss of 3.71% slash chance is definitely worth it for the higher status chance if you have galvanized shot equipped.
Fixed, thanks.
They have 1 ability that overlaps but their other abilities function very differently. If you’re only concerned with that 1 ability then maybe but you aren’t usually playing 1 ability, you play a warframe with 4 abilities, a passive, a pet, weapons, mods, etc.
I remember eating an entire cheesacake by myself for lunch when I was in highschool. That was not my smartest decision.
Never heard of Illaoi until this comment
I’m of the opinion that reworking warframes generally is not worth the effort but there are exceptions, hydroid being one of them. In most cases I think adding a new warframe is better than a rework in case there are enough people that liked the old abilities. With that in mind I think his abilities need to be improved and made more fun instead of scraped.
reduce cast time and remove charging. He’s just too slow.
replace puddle with a water form that starts at 100% damage reduction and reduces to 0% damage reduction towards the end of the ability as he dries out and as it negates damage.
increase damage for his abilities by the number of tentacles spawned. Damage of abilities increases by 10% per tentacle active.
tentacles don’t grab enemies but attack them and stun them. Tentacles grab corpses and throw them at other enemies.
killing an enemy has a chance of spawning a tentacle in addition to ground slams. Raise the maximum number of tentacles from the passive to 5.
enemies hit by tentacles take 10% more damage from all sources every time they are hit.
If they’re already hooked it might be too late. +1 to taking up knitting or crocheting though. It’s a nice way to make something to muffle your occasional screams of rage.
I wonder if it’s better to have more options you know just well enough or less options that you know better. I’m going to guess the latter.
Engineer. Engineer has the most creative gameplay I find. There are lots of ways of using his kit to create chokepoints, save ammunition by electricuting enemies without shooting them directly or with turrets, bridges to nowhere to funnel enemies that you can jump off and make them walk all the way back, and more.
Scout is my go to when I want to rely on speed and skill over excessive/quick planning.
Anything you can do with a prime you can do with a non prime version. The abilities are the same it’s just the heapth, armor, shields, and max energy that are slightly different and the look. That’s all the relevant differences.
Multiple roars do not stack. Both timers will appear but only the one providing the largest buff will give you its buff. If that runs out before the weaker one the weaker one’s buffs will then start applying.
I don’t like how I’m now thinking about the economics of black market faces. For me, assuming you removed all my moral objections, the low supply plus risk of getting caught would drive the price up higher than $300 a face. Low supply since there can’t be that many faces they can sell that wouldn’t be missed.
I have some spare mirage prime neuroptics if that would help you out
Still disappointing that they chose this instead of listening to everyone’s concerns.
Cool! Show us the final version when you print it.
Shadows is usually the big one whenever I mess with the settings. Turning off motion blur if you haven’t already is a good idea. Lowering the number of particle effects will also help. I don’t remember all the settings so that’s the best advice I can give at the moment. Otherwise just mess with them in small increments until you get the right balance.
I use a zaw dagger and at least one mod from the the amar set. I never feel trapped in a heavy attack animation with the dagger and it does good damage.
Black and white, bright blue for highlights, bronze for accents. Half bright blue half pink for energy colours. I always start with that and then try to make something I like more than that for every warframe.
I put breach surge on her and use an amprex. Hitting the enemies that cause the chain effects with each bolt hitting the tornado and hitting the tornadoes is a lot of instances of damage to spawn sparks. It’s probably not necessary, probably not the best for her, but it looks so cool seeing the sparks fly.