man I remember playing that in Halo long before I’ve seen it in Minecraft but I’m not sure where it came from first
Any pronoun
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man I remember playing that in Halo long before I’ve seen it in Minecraft but I’m not sure where it came from first
damage threshold? Are these the maximum amount of damage they can take per hit?
hm!
aight that looks interesting
(and yet with all that experience I still haven’t managed to clear a single haz5 or edd)
no you’re good, on accident is right
for mistake, though, it would be by mistake
hmmmmm asbestos fireproofing…
Yep, this pinged me.
Interestingly, I can see both tags in my mentions history, but only this one triggered a notification.
ayyyy there it is!
(the tag did not ping me at all btw. Weird.)
aw it’s missing the part where they leave and the orange guy is gone like they assimiliated him
…that’s a lot of twins
repeat of September 27th?
Rock and Stone, comrade! Here’s to many more!
That’s a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.
lots of balancing to be taken into account here, but that is a fun idea
the cave generation would obviously need to be adapted, and the lasers might be too much if they can target dwarves
the design could be very interesting though. It could be floating in the same way that core stones do, tying this into the upcoming themes of rogue core, but I feel like it would just be a mix of the current core spawn event and the mobile rockpox event.
what if the reason it’s moving is because it grew out of the back of a large creature, say for example, an ebonite bulk detonator? now the first objective of immobilising it becomes more active. Maybe the legs have to be mined with power hits?
either, way, this is a fun idea to play with
Skill issue, Elissa. Instead of old,I just feel jealous.
Honestly if I’d see that I would just turn around. They can have this cavern. I’m not spending the next 3 hours on a single mission.
Now if the pay was adjusted, though…
I break it down by roles.What do I want this weapon to be for? Crowd control? Single target annihilation? Support? And then I go from there and tweak as I try it.
For example, I like to use the flamethrower when I’m playing with friends and we have to deal with big waves of fodder. To make it really good at that, I go for Sticky Flames so I can make barriers; I also maximize ammo capacity because I know I’m gonna be shooting this a lot, often preemptively, and high damage will be wasted on grunts anyway.
(granted, I would imagine that this is probably a common build for this weapon, but the logic still stands)
also, don’t be afraid to try the more quirky overclocks and try to make them work! IMO this helps with the creativity part
laughing in scout
That sounds like Yahoo alright