• 3 Posts
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Joined 1 year ago
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Cake day: July 13th, 2023

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  • Most games don’t even try to be reasonable about stuff like that, so it’s not really your fault. BG3 often enough fails that itself, but it clearly does it’s best to consider stuff like that.

    Hope you have fun with the rest of the game, it’s amazing fun. And trying to really roleplay a bit and get into the character interactions is rewarded a lot both throughout the game and at the end, so keep at it.


  • From the perspective of a DM in a real DnD game, the enemy would simply not have an incentive to follow you. It wants to guard the forge, not kill you at any cost.

    If you really wanted to, I’d have let you go that way, but I wouldn’t just let the creature run into suicide or abandon it’s only task for no reason, so I think BG3 does this fight really well. Especially because this is actually a fight where using the environment can make the fight much much easier and there are environmental clues before the fight that hint towards a weakness in the boss.


  • They are, but, even as someone who really enjoyed playing them without any nostalgia for them, I would have liked them all the more with a better combat system that is properly turn based and three-dimensional as the one in BG3 is.

    I know for a fact that there is a sizeable portion of players that don’t think that BG3 is strictly or at all better, but at the same time, a lot of people can’t get into BG1 because they really don’t enjoy its combat.

    I’d absolutely adore a mod that gives us the BG1 story in BG3 and I think it would really boost accessibility. It would also be an enormous amount of effort to represent it well, especially in a way that tries to capture it in a recognizable form.


  • You make the claim that a will relies on some idea of chaos, which definitely requires some actual explanation.

    The amount of choices one has is irrelevant in the comparison to random chance. If the person uses reason to decide for one of several options, they, in the most common sense, clearly have acted out of free will. Assuming that a free will exists in a physical universe, but we’re in metaphysics anyways.

    I am not sure what it even means to create choices where there were none. If you end up making a decision, then it clearly was an option to begin with, by the definition of what that word means.

    What pointing out the paradox here entails is that amongst the presumptions we made, at least one of them must be false. The argument used in the OP does not disprove the existence of some divine being at all and it’s not trying to. It’s trying to disprove the concept of a deity that has the three attributes of being all-powerful, all-loving and all-knowing. In the argument given, it is shown that at least one of these attributes is not present, given the observation of evil in the world.

    Your comparison to light being described as a particle and a wave is to your own detriment. The topic of this duality arose in the first place from the fact that our classical particle based models of the universe began to become insufficient to correctly predict behaviours that had been newly observed. A new model was created that can handle the problem. The reason this is a weak argument here is that no physicist would ever claim that the models describe the world precisely. Physical models are analogies that attempt to explain the world around us in terms humans can understand.

    In your last question, you make the mistake of misunderstanding the argument once again. You grant the person omnipotence and leave it at that. The argument is arguing about the combination of omnipotence, omniscience and all-lovingness. The last of these deals with your question directly, explaining the drive to make the changes in question. The other two grant the ability to do so without limitation.

    This chart isn’t reducing that much at all. It’s explaining a precise chain of reasoning. It may or may not be missing some options, but you haven’t named any so far that weren’t fallacies.


  • KoboldOfArtifice@ttrpg.networkto196@lemmy.blahaj.zoneEgg Rule
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    3 months ago

    Shops closing on Sundays in Germany is no workers rights issue. No one is asking workers to work 7 days a week.

    Germany as plenty of students, for example, who’d love to have a job on the weekend because they have the freedom to choose a bit better when they work and when not.

    The reason Sunday to this day is still a day when almost all shops have to close is mostly religious. There are restaurants and some other shops that are allowed to stay open and most of them choose either a different rest day or make sure that they have someone on any of those days. One workday on a Sunday is plenty to fill out a typical untaxed low payment job that are very useful to students and others looking to just get a bit of an income.

    Actual workers rights aren’t telling people that they can never work on Sundays, they’re guaranteeing people that they will never need to work too much.







  • Taiwan isn’t exactly a rogue province. It’s the holdover of the prior government of China that lost the revolutionary war and retreated there.

    It doesn’t entirely invalidate the point, but it has to be said that the situation is markedly different from the one with Texas.

    It’s more like if Texas overthrew the US government in a violent rebellion and the UK worked to support the holdover of the old US government that retreated to Puerto Rico.

    Nothing that happened since has invalidated truly the right of Taiwan to remain a sovereign state. It’s in no sense a rogue province.









  • Paradox has long maintained a DLC policy based around their permanent improvement and development of their games. I don’t get what is greedy about genuinely expanding their games with content that wouldn’t have been in the base game and charging money for it. Some of the DLC may indeed be on the more expensive side, but calling their entire policy greedy is simplistic and just trying to bunch them in with companies trying to rip you off. Sure, there’s been cases where some of Paradox DLC has been egregious, but frankly, the standard case is that they clearly added onto the game that otherwise wouldn’t have been there at all.

    To propose one of the titles where this works best is Stellaris. I genuinely mean it, take a look at that games post release development and tell me that Paradox is being genuinely greedy. Just because something is long term profitable doesn’t make them necessarily immoral.