https://perchance.org/beautiful-people come make some ai art :)

  • 66 Posts
  • 290 Comments
Joined 9 months ago
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Cake day: January 3rd, 2024

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  • negative: photo, ((words)), (((logo))), triple-breasted, (username), (((text))), ((subtitle)), (collar), (title), ((gruesome)), fused limbs, three legs, inaccurate hands, (long neck), ((extralong neck)), very long neck, incorrect fingers, ((blood)), ((gore)), ((horror)), (Zombie), ((evil)), distorted thumb, distorted fingers, distorted features, photography, two-headed, distorted butt, three arms, three legs, distorted crotch, wrong anatomy, distorted anatomy, fused bodies, mutant, error, discolored, distorted nose, ugly nose, distant distorted face, distorted face, distorted eyes, distorted lips, frown, username, facebook, youtube, unhealthy, mad, unhappy, morbid, ugly philtrum, distorted philtrum, jpeg artifacts, bad anatomy, mutant, gross, horror, bad dream, horrific, terrible, ugly, scary, bloody, bad propoertions, lowres, distorted face, ugly face, blurry, bad, bad art, low quality, worst qualitybad, terrible, blood, nazi, the worst ever, ugly, very ugly, unhappy, distorted, nightmarish, worst, earings, fire, ugly, misshapen, extra limbs, extra fingers, signature, choker, bad, ugly face, distorted, long thumb, terrible, jagged, blurred, watermark, red eyes, swimming, misshapen book, misshapen, misshapen fingers, distorted fingers, wrong number of fingers, misshapen legs, distorted legs, long neck, wrong number of legs, distorted face, distorted knee, awkward, horrid, wrong number of fingers, weird neck, Blurry image, bad quality, watermark, bad image, low quality, deformed, blurry, bad art, incorrect anatomy, ugliness, ugly, horrible resolutions, low DPI, low PPI, bad character positioning, absurd anatomy, pixelization, low pixel count, blurry, low-res face, low poly, Poorly Drawn Characters, Badly Drawn Eyes, Badly Drawn Mouth, Badly Drawn Ears, Badly Drawn Nose, Badly Drawn Hands, Badly Drawn Feet, Badly Drawn Legs, Badly Drawn Hair, Badly Drawn Clothing, bad anatomy, (ugly), missing arms, bad proportions, missing legs, blurry, (poorly drawn feet), morbid, cloned face, ((extra limbs)), (mutated hands), cropped, (disfigured), mutation, deformed, (mutilated), dehydrated, body out of frame, out of frame, (disfigured), ((bad anatomy)), (poorly drawn face), duplicate, cut off, (poorly drawn hands), (error), low contrast, (signature), (extra arms), underexposed, text, (extra fingers), overexposed, (too many fingers), (extra legs), bad art, ugly, (extra limbs), beginner, username, (fused fingers), amateur, (distorted face), worst quality, jpeg artifacts, low quality, (malformed limbs), low-res, (poorly Rendered face), low resolution, low saturation, (bad composition), (deformed body features), messed up fingers,(((choker))), (((earings))), messed up, (poorly rendered hands)

    positive: ((((Prophetess)))) (((absolutely beautiful))) glowing smiling intricately detailed high definition beautiful beautiful lighting masterpiece dramatic pose sleek detailed ((beautiful face)) exquisite detail backlit absolute masterpiece iridescent beautiful details heartwarming glorious exotic exquisite beautiful colors 8k (((((unique))))) (((technology))) ((Dread Pirate Donhoovlius)) expression , (((((((unique))))))) in the styles of the artists Tim Blandin, Sam Bosma, John Salminen, Nathan Wirth, Simon Stålenhag, Slawomir Maniak, Mike Allred, Martin Ansin, Russ Mills, Peter Wileman, Michael Deforge, Clint Cearley, ((masterpiece)), ((best quality)), high quality (seed:::594417982) (guidanceScale:::8)

    the tons of parenthesis does not seem related as that is fairly normal for Beautiful People images




  • for me it was a peaceful post until adcom dismissed what i was saying and I had to confront him.

    The thing on the page was false and lead me incorrectly because of it. You could say I was mis lead. Literally false. Literally mislead. Anything about an intention to mislead comes from yall other people saying it’s ok to make potentially false documentation to keep the noobs happy.

    The Perchance Dev is actually someone with ideals. Not all Devs have ideals. I come from a coding place run by a guy tryin to hold wool over subscribers’ eyes so they pay their subscription. No speaking of competing things. No encouragement of going outside the program to learn. Total shady and not a single mention of ideals. I have ideals and they are a stronger pulling force than money. Lots of devs don’t visibly have ideals. Perchance dev does tho. This is probably why I am comfortable coding here. Not a single red flag that makes me think Perchance Dev looks at us predatorily; even with that the norm in society; and often speaking of ideals behind their choices and hinting at an inner moral compass.

    Also hence me going thru an area using the documentation and getting pwned because it being false on a potentially useable aspect being out of place. It isn’t saying Perchance Dev is a misleading person; it’s the opposite. It’s because PerchanceDev is abnormally moral that a spot like that is out of place; which is why it was highly mentionable for fixing. I am sorry if the initial post did not convey that clearly enough.





  • This is usually the amount of variation I get. Here are a few examples. Same seed often is same color and same area where big objects are. the last one is just the word Prophetess to highlight how less tokens is less variation. i put them in the https://perchance.org/beautiful-people gallery.

    spoiler

    sameseed sameseed sameseed sameseed sameseed

    Not this morning, but sometimes when moving GuidanceScale up or down on the same seed there hits a transition point at a specific guidance scale with that image where the variation between sameseed images is much larger.




  • you are so right. im going to only have my documentation be true sometimes now.

    Also ironically in my mind I hadn’t even considered it being an ‘on purpose misleading’ until adcom mentioned it. My initial thought was Perchance used to work like that or was initially intended to and later the dev put various filters in which caused seed now to not always be identical. I thought it some innocent thing.

    I am surprised by this post at how acceptable false documentation is and that things that are actually wrong are valid to put in as documentation. You won’t ever see me doing that unless it is accidental; in which case I 100% appreciate being made aware of it.




  • 3Tho I do not think this is one of those areas.

    Long ago I actually made a generator that was based off this concept of same seed = same image. After a decently long build time, it turned out that same seed does NOT equal same image and was an unforseen wrecking of that design concept; not just unforseen, but I had read this same sentence I am highlighting now and it is specifically this sentence that made it sound good to go but as an unexpected failure with wasted effort.

    It can be explained to newbies without causing harm. But right now it isn’t ‘ommitting nonessential info’. It is portraying something incorrectly and, if anyone uses the info for a generator using the concept of Same Seed = Same Image, they get pwned by the statement having been unexpectedly false.

    I do not know anywhere else in Perchance where something stated as true is actually false and if you use that info assuming it’s true you get pwned.