I agree with the resolution, and I (almost) never use the built-in code editor.
Most of the time I have a folder per game, with a somegame.p8
whose only code is (+ other includes if needed), and the code itself is inside
main.p8.lua
. Since the code is cleanly separated from the other assets, I don’t risk overwriting one with the other while juggling between my IDE and pico8
That sounds like “guys we’re totally not going to announce the Switch 2 soon, don’t worry, we still support the OG Switch so you can still buy consoles and games for Christmas, k? Don’t need to wait for the next console, that totally doesn’t exist.”