• Brawler Yukon@lemmy.world
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    11 months ago

    They brought “exclusives” to PC gaming for the first time.

    Please stop with this horseshit. Valve and GOG had both done third-party exclusives before EGS was even a thing. Epic absolutely in no way "brought [them] to PC gaming for the first time.

    Yes, they did make them a pillar in their strategy to try to enter a marketplace that was dominated by an 800-pound gorilla - which is a perfectly legitimate approach to take - which neither of the other two did, but they 100% categorically did NOT bring the practice to PC first.

    they refused to spend any money on actually improving their fucking game store.

    Wow, you’re just full of misinformation on this post. They have constantly been updating their store since day one. No, it’s not on parity with Steam (and it likely never will be), but to just flat out say that they haven’t spent anything on improving it when there has been a steady stream of improvements over the years is ignorant at best and actively disingenuous at worst.

      • Brawler Yukon@lemmy.world
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        11 months ago

        Darwinia.

        And before you even go there, yes, it was a long time ago, no, they haven’t really done it since then. But the discussion here is about whether or not Epic did it first, which they did not. By about a decade and a half.

        • Voyajer@lemmy.world
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          11 months ago

          Darwinia still sold copies through their site. Steam didn’t even support macos or linux back then yet the game did and that was how you got those versions. It wasn’t exclusive.

          • Brawler Yukon@lemmy.world
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            11 months ago

            Tell me you didn’t click the link without telling me you didn’t click the link.

            Darwinia still sold copies through their site.

            Straight from the linked forum post:

            As part of the launch and Steam’s exclusivity, we will no longer be offering Darwinia as a download option from our site, although it will still be possible to purchase shipped boxed copies. At Valve’s request we will also be removing the demo from our site for about a month.

            So, yes, they were still selling boxed copies - because it was 2005 - but Valve made them stop selling digital copies from their own site and even made them take down their own demo.

            It wasn’t exclusive.

            Again, same quote as above:

            As part of the launch and Steam’s exclusivity

            Not sure how you’re getting “it wasn’t exclusive” from a post that explicitly says that they signed their game up for Steam exclusivity.

              • Snot Flickerman@lemmy.blahaj.zone
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                11 months ago

                I like how they ignore that it saved the company and Valve didn’t reach out to them to make demands. Introversion was about to go out of business, were on benefits (“on the dole”), and their deal with Valve saved them.

                But that’s exactly the same as paying for Borderlands 3, a huge fucking game whose company wasn’t about to go out of business is exactly the same.

                Via Wikipedia about Introversion Software:

                Darwinia was eventually released in March 2005, but despite a strong opening weekend, sales soon slipped too low to sustain the company. Within six months, the developers were back on UK government benefits until November, when they contacted Valve “on a whim”[10] to try to set up a digital distribution deal on their Steam platform. Valve responded enthusiastically and, following a 14 December 2005 online launch, digital sales, which exposed the game to a new, global audience, kept the company going through to the release of their third game, DEFCON.

                I found elsewhere that said they only sold 6000 copies before contacting Valve, but I can’t verify that it’s true.

                Yeah, exactly the same as massive games with huge followings like Borderlands 3. /s

                • Brawler Yukon@lemmy.world
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                  11 months ago

                  So just because it worked out for both parties, that means it doesn’t count?

                  The claim was that Epic created exclusivity on PC. You seem to be acknowledging my point that Valve did it years before EGS even existed, but then you’re digressing into “BUT IT’S OKAY BECAUSE REASONS!!!1”

                  Focus. Valve did it before Epic. GOG did it before Epic. Think what you like about the circumstances surrounding all of these, but admit the incontrovertible fact that Epic didn’t start this.

                  • Snot Flickerman@lemmy.blahaj.zone
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                    11 months ago

                    Valve had a company reach out to them that was about to go out of business for a game most people had literally never fucking heard of.

                    Epic’s entire business plan was reaching out to companies and paying companies millions for exclusive rights to properties that were guaranteed money-makers.

                    I’m sorry, but they are different things, especially when Valve has never done it again. Sorry I don’t subscribe to your fucking pedantry.

                    Also, to be clear on the differences, Valve didn’t reach out offering to pay for a massively popular upcoming game, which is what Epic does as a business model. They had a company that was about to fail reach out to them, and they made an exclusivity deal with them, but Valve did not pay them for this deal. If you really fail to see the difference between those two things, I don’t know what to tell you.

              • Brawler Yukon@lemmy.world
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                11 months ago

                Yes, and Valve was trying to establish their upstart digital store against the big established sales leader by buying exclusive distribution rights to a game they didn’t make…

                🤔

                • Voyajer@lemmy.world
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                  11 months ago

                  Exclusive distribution rights how? The physical edition wasn’t just a steam code, otherwise I’d agree with you.

    • rambaroo@lemmy.world
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      11 months ago

      For real, Steam literally took off because they made HL2 exclusive to it. It doesn’t matter that it’s a first party game, the effect and intent was identical. They could’ve made it generally available but chose not to. They forced people to use their proprietary product to install a game.

      It’s crazy how many people shill for valve on Reddit and lemmy when they’ve already done most of the shit Epic gets accused of.