• idunnololz@lemmy.world
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    11 months ago

    I’m so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

    • oce 🐆@jlai.lu
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      11 months ago

      Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

      • idunnololz@lemmy.world
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        11 months ago

        I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won’t fade as quickly.

        • oce 🐆@jlai.lu
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          11 months ago

          I think you appreciate the piece in a different way, it’s less magic and more knowledge.

        • Aceticon@lemmy.world
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          11 months ago

          Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

          Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they’ll pay to hear them, organise the concert, learn the specifics of public performance and so on.

          The cycles were the pieces you compose are shit because they’re limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

          For somebody working in a large game company, it’s the difference between a hobby and a job, whilst for somebody doing indie game development it’s the difference between a hobby and a business.

      • MonkderZweite@feddit.ch
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        11 months ago

        Is that the same effect like playing a piece you love over and over and suddenly you can’t hear it anymore?

        • oce 🐆@jlai.lu
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          11 months ago

          I think it’s even stronger, because sometimes you’ll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

    • magic_lobster_party@kbin.social
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      11 months ago

      I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

      • idunnololz@lemmy.world
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        11 months ago

        Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

        • Bransons404@lemmy.world
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          11 months ago

          This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I’m totally enjoying it now

    • fckreddit
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      11 months ago

      Personally, I think you have to enjoy the process of creation itself. I love scientific computing to death. To me, I just enjoy writing the code itself that is most fun. There are many pain points too, like debugging thousands of floating point operations is a pain. But, it’s the process itself, I enjoy a lot.