I have growing doubts of the statistical randomness of attacks in honor mode with karmic dice disabled. I’m talking about multi-attack with action surge completely whiffing when the chance to hit is 75% or greater and rogues with advantage that couldn’t hit the broadside of a barn. (1/4)^2 is 6.25% so across hundreds of rounds it’s going to happen many times, but fuck if it isn’t disheartening seeing everyone and their mother dodging like a windwalking Muhammad Ali on coke.
It’s not even as if it’s a soft way of making the game more difficult because while enemy chance to hit isn’t shown, my characters appear just as overpowered when it comes to dodging (usually…).
This belief runs afoul of every gambler’s fallacy, but all the same I’m looking to commiserate with others seeking the golden dice.
The number of times I’ve gotten two or even three critical failures/misses in a row is mind boggling. That said I’ve watched the NPCs do it as well, so there is a semblance of fairness. You’re right that the statistics feel off, but as is always the case, our minds are going to focus on these outliers without recalling all the many times the dice fell right in line with expectations.
I do swear that a 50% chance to hit with a Sacred Flame consistently feels more like a 15% chance.
I do swear that a 50% chance to hit with a Sacred Flame consistently feels more like a 15% chance.
Bro. I swear Sacred Flame and Guiding Bolt both actually roll d8s instead of d20s. 90% with advantage and you know that Guiding Bolt is either missing or critically hitting.
Those back to back critical failures remind me of the time I tried to lockpick a chest with advantage and tons of bonuses with the final result still being a natural 1… a 1/400 chance. At least it wasn’t when trying to recruit Shadowheart on the nautiloid like I’ve heard has happened to others.
75% chance to hit with advantage (I know percent includes advantage in the calculation) and I wiff three attacks in a row. I check the rolls and I’ve gotten nothing higher than a 4. On 6 separate rolls?? Come on…
natural 1
“What’s that?” says my halfling thief.
Sacred flame has a dex save. That’s why it never hits.
Isn’t that calculated into the percentage, though? Grr.
I think the percentages are fake. Either that or my dice are cursed.
They are definitely modifying the dice rolls in some way in tactician and honor modes. You can see it in things like ability checks. Normally you’ll have a chance to roll well for any roll even if you don’t have proficiency in the skill, for example a 15 CHA dialog check and you have 8 CHA, if you roll a 16+ you’ll pass it. On tactician and honor mode if you don’t have proficiency you’ll struggle to pass the check, all your rolls will be under 5 usually. I’ve burned 4 inspirations with advantage before and watched 8 dice rolls under 5 for a skill check I wasn’t proficient in multiple times in a run. I just ignore it now since it is what it is but I really wish the difficulty wasn’t rigged like that. It’d be great to have a fair but brutal mode.
Karmic dice are not random. They try to reduce your number of streaks of successes and failures, so if you have highly competent characters they’ll sabotage you more than they actually help. That’s not how real dice behave.
I never play with karmic dice.