Michael Murphy (S76)@lemmy.worldM to Pop!_OS (Linux)@lemmy.worldEnglish · 11 months agoDecember Updates: The Spirit of COSMICblog.system76.comexternal-linkmessage-square6fedilinkarrow-up148arrow-down10cross-posted to: technologie@jlai.lulinux@lemmy.worldlinux
arrow-up148arrow-down1external-linkDecember Updates: The Spirit of COSMICblog.system76.comMichael Murphy (S76)@lemmy.worldM to Pop!_OS (Linux)@lemmy.worldEnglish · 11 months agomessage-square6fedilinkcross-posted to: technologie@jlai.lulinux@lemmy.worldlinux
minus-squareJontique@lemmy.worldlinkfedilinkEnglisharrow-up4·edit-211 months agoStill haven’t found an answer if it will support the wayland screen-tearing protocol for fullscreen applications (games mainly), does anyone know? Looking great though, looking forward to it next year!
minus-squareMichael Murphy (S76)@lemmy.worldOPMlinkfedilinkEnglisharrow-up6·11 months agoAsk our compositor engineer on the compositor’s source repo: https://github.com/pop-os/cosmic-comp
minus-squareJontique@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoI got a reply to this one, for anyone else wondering: https://github.com/pop-os/cosmic-comp/issues/248 “Yes, it is on the TODO list and we will eventually support it. But it’s not a very high priority.”
Still haven’t found an answer if it will support the wayland screen-tearing protocol for fullscreen applications (games mainly), does anyone know?
Looking great though, looking forward to it next year!
Ask our compositor engineer on the compositor’s source repo: https://github.com/pop-os/cosmic-comp
I got a reply to this one, for anyone else wondering:
https://github.com/pop-os/cosmic-comp/issues/248
“Yes, it is on the TODO list and we will eventually support it. But it’s not a very high priority.”