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What I expected wasn’t fallout in space, I expected innovation and iteration on a genre
This is what’s weird to me. Bethesda basically promised “Skyrim in Space”, and that’s what most of the hype started to come from. And they genuinely gave us exactly that.
People who don’t like Skyrim won’t like Starfield. People who wanted something more “innovative” than just Skyrim in Space with Better Graphics were creating their own sort of fabricated hype.
Personally, I think it feels like a bit of a mix of Oblivion and Fallout 3, but with Skyrim-like updated graphics and such. But I kinda like that anyway.
But didn’t give us Skyrim in Space that’s the whole point
In Skyrim you start a quest and then you start traveling to the quest location. A dragon swoops in and you fight a dragon. A spooky cave is along the way and you check it out. An hour has passed and you’re not even at the quest location yet. In Starfield you start a quest, you fast travel to your ship, then you fast travel to the planet the quest is on, you land on the quest location, you walk to the actual and 10 minutes later the quest is done. Nothing interesting happened between the start of the quest and the end of the quest, except maybe for the quest itself.
It’s kinda hard to respond to you with this when everyone else is arguing “they gave us Skyrim in space instead of innovating at all in the last 20 years”. In fact, just looked back and that’s the exact family of criticism I was responding to.
There is no adventure in Starfield because “space is empty, and boring” - Todd Howard.
Space is empty and boring but still has more hand-crafted (non-procedural) content than the entirety of Skyrim. New Atlantis is arguably as big as the 3 largest Skyrim cities combined. The main quest+faction dungeons are as big as the equivalents in Skyrim. The New London battlefield (for example) is pretty gorgeous and fairly massive.
There’s a genuine argument that maybe we don’t have enough "sprinkled in random places "quest starts that aren’t radiant, considering it’s only 50% more than Skyrim has but an dramatically larger universe. More quests that start like Mantis could go a long way, where you’re nudged towards the quest regardless of proximity. BUT, saying “there is no adventure in Starfield” seems somewhat off to the actual facts of the game… that there’s 50% more adventure in Starfield than Skyrim, but the map is 1000x larger.
This is what’s weird to me. Bethesda basically promised “Skyrim in Space”, and that’s what most of the hype started to come from. And they genuinely gave us exactly that.
People who don’t like Skyrim won’t like Starfield. People who wanted something more “innovative” than just Skyrim in Space with Better Graphics were creating their own sort of fabricated hype.
Personally, I think it feels like a bit of a mix of Oblivion and Fallout 3, but with Skyrim-like updated graphics and such. But I kinda like that anyway.
But didn’t give us Skyrim in Space that’s the whole point
It’s kinda hard to respond to you with this when everyone else is arguing “they gave us Skyrim in space instead of innovating at all in the last 20 years”. In fact, just looked back and that’s the exact family of criticism I was responding to.
Space is empty and boring but still has more hand-crafted (non-procedural) content than the entirety of Skyrim. New Atlantis is arguably as big as the 3 largest Skyrim cities combined. The main quest+faction dungeons are as big as the equivalents in Skyrim. The New London battlefield (for example) is pretty gorgeous and fairly massive.
There’s a genuine argument that maybe we don’t have enough "sprinkled in random places "quest starts that aren’t radiant, considering it’s only 50% more than Skyrim has but an dramatically larger universe. More quests that start like
Mantis
could go a long way, where you’re nudged towards the quest regardless of proximity. BUT, saying “there is no adventure in Starfield” seems somewhat off to the actual facts of the game… that there’s 50% more adventure in Starfield than Skyrim, but the map is 1000x larger.