• Katana314@lemmy.world
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    1 year ago

    Something I notice is how comic panels naturally developed the anime rule “Talking is a free action”. In JoJo, a character can fumble a ball, and explain to their teammate that they need to catch it before it hits the ground or the enemy will steal their souls.

    In a comic, having a talk bubble during an action shot is very normal, and we don’t think about it too much; it only ends up twisting our view of time when motion is added in an anime adaptation.

    • Codex@lemmy.world
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      1 year ago

      Reminds me of D&D how the party can have a full strategy session between rounds like the Lich King can’t hear them and also took a 10 minute breather between spells. I do occasionally as DM remind people that they’re in the middle of a fight, especially when analysis paralysis sets in.

      A lot of comics and cartoons stretch time a bit for talking. Jojo really abuses the concept though, they’ll pause mid-punch for a legit science lecture!

        • tvarog_smetana@lemm.ee
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          1 year ago

          I had one DM fight the absurd amounts of time combat took by instituting a minute rule: if you can’t describe your entire planned actions in a minute, you forfeit your turn.

          There were lots of common-sense exceptions, but in general combat felt more like actual combat, and the whole thing felt more like an action-oriented story than a football game (where more time is spent planning the action than executing the action)