• Facehugger_35@alien.topB
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    1 year ago

    The system-wide FSR is FSR1. FSR2 has to be implemented on a per game basis by the devs.

    FSR3 is half and half. I think there’s a systemwide implementation of it (that isn’t available on either SteamOS or Windows AFAIK), and there’s also a per-game implementation of it (that isn’t available on SteamOS yet, but does work on Deck hardware running windows).

    • AmeliaBuns@alien.topOPB
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      1 year ago

      oooh that’s sad,

      I only found horizon zero dawn to let me use FSR so far but it’s sharpening is awful.

      fsr 1.0 isn’t half bad tho

      • Sea-Garlic9074@alien.topB
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        1 year ago

        To get the most out of FSR, you have to lower the resolution so that it can upscale it and you have to fiddle around with settings until you get it to look as close to native as possible.

    • chrisdpratt@alien.topB
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      1 year ago

      FSR 3 doesn’t have a system wide implementation. It’s in pipeline just like FSR 2. FSR 1 is the only version that can be applied at a system level, specifically because it’s an output filter, not part of the render pipeline.

      There may be something in the Adrenaline software for AMD GPUs that allows applying some portion of FSR 3. I have an Nvidia card, so I can’t speak to that, but it would have to be using some form of injection, such as the Anti-Lag feature AMD tried to offer and then pulled, because it ended up getting people banned for triggering anticheat. That’s only possible at a driver level, though.