Yes I did, still choosed to run games without raytracing on ultra without any upscale. Of course I did notice some (imho!) minor nice lighting and refraction stuff with raytracing, but for me these never justified the performance loss and the soft look of an upscaled image.
Therefore I’d rather choose not to play with raytracing and I don’t have the feeling that I miss something :)
The biggest reason your not seeing much benefit is because a) the tech hasn’t matured to a point where rasterization techniques can’t produce the same effect and b) devs aren’t developing games with raytracing in mind.
Honestly, the most impressive examples of raytracing have been Nvidias tech demos, more specifically Quake 2 RTX and Minecraft RTX textures.
It’s gonna take time for raytracing to impress but when it does it’s going to blow your mind.
i don’t see the benefit of raytracing…
Do you have a gpu that can run max raytracing at 1440p - 100+ fps?
I’m not saying it’s a worthwile investment, but if you CAN run it well… you’re going to.
Yes I did, still choosed to run games without raytracing on ultra without any upscale. Of course I did notice some (imho!) minor nice lighting and refraction stuff with raytracing, but for me these never justified the performance loss and the soft look of an upscaled image.
Therefore I’d rather choose not to play with raytracing and I don’t have the feeling that I miss something :)
The biggest reason your not seeing much benefit is because a) the tech hasn’t matured to a point where rasterization techniques can’t produce the same effect and b) devs aren’t developing games with raytracing in mind.
Honestly, the most impressive examples of raytracing have been Nvidias tech demos, more specifically Quake 2 RTX and Minecraft RTX textures.
It’s gonna take time for raytracing to impress but when it does it’s going to blow your mind.