Celeste75@kbin.social to Farewell League of Linux </3@kbin.social · 1 year agoGame is broken on linux on live, please open the subreddit as promised.message-squaremessage-square38fedilinkarrow-up19arrow-down11file-text
arrow-up18arrow-down1message-squareGame is broken on linux on live, please open the subreddit as promised.Celeste75@kbin.social to Farewell League of Linux </3@kbin.social · 1 year agomessage-square38fedilinkfile-text
minus-squareEbiko@kbin.sociallinkfedilinkarrow-up2·1 year agoI would definitely like to debug this, but its basically impossible. There are not even logs written at all. I guess the interesting ones would be the GameLogs, but they are not even created, i guess the game client isnt even starting at all. - I wonder why… UI Logs (nothing interesting…): 000789.375| ALWAYS| Window 1 is now visible. 000789.377| OKAY| Window 1 is activated. 000789.377| OKAY| AllowSetForegroundWindow BrowserProcess worked 000789.387| ALWAYS| Window 1 is now minimized. 000789.558| ALWAYS| Window 1 is now visible. 000789.561| OKAY| Window 1 is activated. LeagueClient.log (Also nothing interesting): 001006.487| OKAY| rcp-be-lol-settings| Stored updated preferences for key 'PerksPreferences' 001006.493| OKAY| rcp-be-lol-settings| Modified lcu-settings owner and modification status for PerksPreferences, modified: false. 001009.922| ALWAYS| rcp-be-lol-gameflow| Attempting to reconnect to existing game 001009.922| ALWAYS| rcp-be-lol-gameflow| Entering game flow 001009.922| ALWAYS| rcp-be-lol-gameflow| Game flow is already active. 001009.922| ALWAYS| rcp-be-lol-gameflow| Launching game client 001009.922| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_STARTED' 001009.922| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::ReconnectAvailable' 001009.922| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameStart 'Gameflow::GameStart' 001009.928| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001009.937| ALWAYS| rcp-be-lol-user-experience| Deleting affinity. 001009.951| OKAY| rcp-be-lol-gameflow| Setting player name mode to ALIAS 001009.952| OKAY| rcp-be-lol-gameflow| Game launch working directory: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game 001009.953| OKAY| rcp-be-lol-gameflow| Game client launch exe path: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game/League of Legends.exe 001009.961| ALWAYS| rcp-be-lol-gameflow| Game args: 162.249.77.161 5150 1LB5UqfgJ5m+oGDogCNb8A== 24121015 -Product=LoL -PlayerID=24121015 -GameID=6685577374 -PlayerNameMode=ALIAS -GameBaseDir=Z:\home\user\Games\league-of-legends\drive_c\Riot Games\League of Legends -Region=EUW -PlatformID=EUW1 -Locale=en_US -SkipBuild -EnableCrashpad=true -EnableLNP -UseDX11=1:1 -UseMetal=0:1 -UseNewX3D -UseNewX3DFramebuffers -RiotClientPort=42663 -RiotClientAuthToken=$TOKEN 001010.012| ALWAYS| rcp-be-lol-gameflow| Game Client Launched. 001010.012| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_LAUNCHED' 001010.012| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::GameStart' 001010.012| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameLaunch 'Gameflow::InProgress' 001010.014| ALWAYS| rcp-be-lol-end-of-game| Game client is now running 001010.017| ALWAYS| rcp-be-lol-matchmaking| MATCHMAKING_EVENT.GAME_STARTED 001010.017| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001010.032| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001010.034| ALWAYS| rcp-be-lol-user-experience| Setting affinity to postgame. 001010.040| OKAY| rcp-be-lol-gameflow| mGameflowSession.gameClient updated: running, not visible 001010.040| ALWAYS| rcp-be-lol-gameflow| Setting gameflow patcher lock to 1700586997606. 001010.134| OKAY| Tracing| Didn't send telemetry for lol-user-experience-forced-open-above-threshold because non timing occurrenceId was 77 001010.586| ALWAYS| rcp-be-lol-gameflow| Client is no longer running. 001010.619| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.RECONNECT_AVAILABLE' 001010.619| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::InProgress' 001010.619| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameReconnectAvailable 'Gameflow::ReconnectAvailable' 001010.620| ALWAYS| rcp-be-lol-end-of-game| Game client is now not running 001010.623| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001010.625| ALWAYS| rcp-be-lol-user-experience| Deleting affinity. 001010.962| ALWAYS| Ux state set to MinimizeAll. 001010.990| ALWAYS| Ux state set to ShowMain. 001011.031| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001011.047| OKAY| rcp-be-lol-gameflow| mGameflowSession.gameClient updated: not running, not visible 001011.238| OKAY| Tracing| Didn't send telemetry for eog-reconnect-shown because non timing occurrenceId was 77
I would definitely like to debug this, but its basically impossible.
There are not even logs written at all.
I guess the interesting ones would be the GameLogs, but they are not even created, i guess the game client isnt even starting at all. - I wonder why…
UI Logs (nothing interesting…):
000789.375| ALWAYS| Window 1 is now visible. 000789.377| OKAY| Window 1 is activated. 000789.377| OKAY| AllowSetForegroundWindow BrowserProcess worked 000789.387| ALWAYS| Window 1 is now minimized. 000789.558| ALWAYS| Window 1 is now visible. 000789.561| OKAY| Window 1 is activated.
LeagueClient.log (Also nothing interesting):
001006.487| OKAY| rcp-be-lol-settings| Stored updated preferences for key 'PerksPreferences' 001006.493| OKAY| rcp-be-lol-settings| Modified lcu-settings owner and modification status for PerksPreferences, modified: false. 001009.922| ALWAYS| rcp-be-lol-gameflow| Attempting to reconnect to existing game 001009.922| ALWAYS| rcp-be-lol-gameflow| Entering game flow 001009.922| ALWAYS| rcp-be-lol-gameflow| Game flow is already active. 001009.922| ALWAYS| rcp-be-lol-gameflow| Launching game client 001009.922| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_STARTED' 001009.922| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::ReconnectAvailable' 001009.922| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameStart 'Gameflow::GameStart' 001009.928| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001009.937| ALWAYS| rcp-be-lol-user-experience| Deleting affinity. 001009.951| OKAY| rcp-be-lol-gameflow| Setting player name mode to ALIAS 001009.952| OKAY| rcp-be-lol-gameflow| Game launch working directory: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game 001009.953| OKAY| rcp-be-lol-gameflow| Game client launch exe path: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game/League of Legends.exe 001009.961| ALWAYS| rcp-be-lol-gameflow| Game args: 162.249.77.161 5150 1LB5UqfgJ5m+oGDogCNb8A== 24121015 -Product=LoL -PlayerID=24121015 -GameID=6685577374 -PlayerNameMode=ALIAS -GameBaseDir=Z:\home\user\Games\league-of-legends\drive_c\Riot Games\League of Legends -Region=EUW -PlatformID=EUW1 -Locale=en_US -SkipBuild -EnableCrashpad=true -EnableLNP -UseDX11=1:1 -UseMetal=0:1 -UseNewX3D -UseNewX3DFramebuffers -RiotClientPort=42663 -RiotClientAuthToken=$TOKEN 001010.012| ALWAYS| rcp-be-lol-gameflow| Game Client Launched. 001010.012| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_LAUNCHED' 001010.012| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::GameStart' 001010.012| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameLaunch 'Gameflow::InProgress' 001010.014| ALWAYS| rcp-be-lol-end-of-game| Game client is now running 001010.017| ALWAYS| rcp-be-lol-matchmaking| MATCHMAKING_EVENT.GAME_STARTED 001010.017| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001010.032| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001010.034| ALWAYS| rcp-be-lol-user-experience| Setting affinity to postgame. 001010.040| OKAY| rcp-be-lol-gameflow| mGameflowSession.gameClient updated: running, not visible 001010.040| ALWAYS| rcp-be-lol-gameflow| Setting gameflow patcher lock to 1700586997606. 001010.134| OKAY| Tracing| Didn't send telemetry for lol-user-experience-forced-open-above-threshold because non timing occurrenceId was 77 001010.586| ALWAYS| rcp-be-lol-gameflow| Client is no longer running. 001010.619| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.RECONNECT_AVAILABLE' 001010.619| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::InProgress' 001010.619| ALWAYS| rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameReconnectAvailable 'Gameflow::ReconnectAvailable' 001010.620| ALWAYS| rcp-be-lol-end-of-game| Game client is now not running 001010.623| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001010.625| ALWAYS| rcp-be-lol-user-experience| Deleting affinity. 001010.962| ALWAYS| Ux state set to MinimizeAll. 001010.990| ALWAYS| Ux state set to ShowMain. 001011.031| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false 001011.047| OKAY| rcp-be-lol-gameflow| mGameflowSession.gameClient updated: not running, not visible 001011.238| OKAY| Tracing| Didn't send telemetry for eog-reconnect-shown because non timing occurrenceId was 77