• odium@programming.dev
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    10 months ago

    I think that Destiny 2’s biggest problem is the monetization model. They made the story be money and the grind free. It’s such a shame since the feel of the combat in d2 is my all time top for gun combat.

    New players come in, decide to try the free stuff to see if they like the game, get bored of the grind, and don’t stick around or pay for the story.

    The story is what hooks people. Other games where the story/campaign hooks people have two categories.

    Category 1: lump sum payment for everything. Example: baldur’s gate 3. This is the classic method where every player experiences the hook.

    Category 2: free story, pay for the grind. Example: Genshin Impact. A method that most gacha’s use, every player experiences the hook, get drawn in, and stick around for the grind as they wait for more story to drop in future updates.

    • smoothbrain coldtakes@lemmy.ca
      link
      fedilink
      English
      arrow-up
      15
      ·
      10 months ago

      The main problem is new players can’t come in and figure out what the fuck they’re doing because Bungie literally removed all the starter content and the on-boarding is literally nonexistent. I had a veteran player try to help me get into the game and it was still nearly impossible, I was just so lost because there’s nowhere to start, and it’s not obvious what content is worth doing.

      I can’t get hooked on the story, I don’t know where it starts.

    • Zaphod@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Destiny with the red war campaign was new player experience at its best. Aside from the expansion system. Now they removed all the good story build up and new players are just thrown into whatever