• Selmafudd@lemmy.world
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        1 year ago

        I played at launch and yeah the bugs is what drove most people away. They were exploited pretty hard, there was like a 4 or 5 day period there where 3 seperate dupes were discovered and they didn’t do any roll backs

    • Neshura@bookwormstory.social
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      1 year ago

      Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:

      • The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
      • Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
      • Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
      • At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
      • Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
      • Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
      • Zikeji@programming.dev
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        1 year ago

        To be fair, a lot of the game breaking launch bugs that hurt the game for me were with PVP (specifically, the instanced wars). I do know there were others but those PVP bugs are what I’ll always remember. The lag, the broken healing, the hatchet exploit, and a few others.

    • Pika@sh.itjust.works
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      1 year ago

      I bought new world, never actually played it, I had tried the beta and said well this seems cool and got it then never played it at launch